public ActorInteractiveFsm(ActorFsmStateType state) : base(state)
 {
 }
Пример #2
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 public ActorStealthFsm(ActorFsmStateType state) : base(state)
 {
 }
Пример #3
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 public ActorBeatDownFsm(ActorFsmStateType state) : base(state)
 {
 }
Пример #4
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 public ActorVariationFsm(ActorFsmStateType state) : base(state)
 {
 }
Пример #5
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 public ActorCollectMineFsm(ActorFsmStateType state) : base(state)
 {
 }
Пример #6
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 public ActorDeadFsm(ActorFsmStateType state) : base(state)
 {
 }
Пример #7
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 public ActorTalkFsm(ActorFsmStateType state) : base(state)
 {
 }
Пример #8
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 public ActorFixBodyFsm(ActorFsmStateType state) : base(state)
 {
 }
Пример #9
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 public ActorGrabFsm(ActorFsmStateType state) : base(state)
 {
 }
Пример #10
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 public ActorWoundFsm(ActorFsmStateType state) : base(state)
 {
 }
Пример #11
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 public ActorIdleFsm(ActorFsmStateType state) : base(state)
 {
 }
Пример #12
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 public ActorStunFsm(ActorFsmStateType state) : base(state)
 {
 }
Пример #13
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 public ActorSleepFsm(ActorFsmStateType state) : base(state)
 {
 }
Пример #14
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 public ActorFrostFsm(ActorFsmStateType state) : base(state)
 {
 }
Пример #15
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 public ActorJumpFsm(ActorFsmStateType state) : base(state)
 {
 }
Пример #16
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 public ActorSkillFsm(ActorFsmStateType state) : base(state)
 {
 }
Пример #17
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 public ActorRideFsm(ActorFsmStateType state) : base(state)
 {
 }
Пример #18
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 public ActorRebornFsm(ActorFsmStateType state) : base(state)
 {
 }
Пример #19
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 public ActorFlyFsm(ActorFsmStateType state) : base(state)
 {
 }
Пример #20
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 public ActorFsmStateBase(ActorFsmStateType state)
 {
     StateType = state;
 }
Пример #21
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 public ActorHookFsm(ActorFsmStateType state) : base(state)
 {
 }
Пример #22
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 public ActorBeatBackFsm(ActorFsmStateType state) : base(state)
 {
 }