示例#1
0
        public override string ErrorCheck()
        {
            string str = string.Empty;

            str += ActionHelpers.CheckRayDistance(this.rayDistance.Value);
            return(str + ActionHelpers.CheckPhysicsSetup(this.GameObject));
        }
示例#2
0
        public override string ErrorCheck()
        {
            string text = "";

            text += ActionHelpers.CheckRayDistance(rayDistance.Value);
            return(text + ActionHelpers.CheckPhysicsSetup(GameObject));
        }
        public override string ErrorCheck()
        {
            string errorString = "";

            errorString += ActionHelpers.CheckRayDistance(rayDistance.Value);
            errorString += ActionHelpers.CheckPhysicsSetup(Fsm.GetOwnerDefaultTarget(GameObject));

            return(errorString);
        }
示例#4
0
        public override string ErrorCheck()
        {
            string errorString = "";

            errorString += ActionHelpers.CheckRayDistance(rayDistance.Value);
            errorString += ActionHelpers.CheckPhysicsSetup(GameObject);

            return(errorString);
        }
示例#5
0
 public override string ErrorCheck()
 {
     return(ActionHelpers.CheckPhysicsSetup(Fsm.GetOwnerDefaultTarget(gameObject)));
 }
示例#6
0
 public override string ErrorCheck()
 {
     return(ActionHelpers.CheckPhysicsSetup(Owner));
 }