示例#1
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 public override string AutoName()
 {
     return ("Get FSM Variable: " + ActionHelpers.GetValueLabel(storeValue.NamedVar));
 }
示例#2
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 public override string AutoName()
 {
     return("UISetText : " + ActionHelpers.GetValueLabel(text));
 }
示例#3
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 public override string AutoName()
 {
     return("Create: " + ActionHelpers.GetValueLabel(gameObject));
 }
示例#4
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	    public override string AutoName()
	    {
	        return string.Format("GetTimeInfo{0} {1} > {2}", ActionHelpers.colon, getInfo, ActionHelpers.GetValueLabel(storeValue));
	    }
示例#5
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 public override string AutoName()
 {
     return("TweenPunch: " + ActionHelpers.GetValueLabel(Fsm, gameObject) + " " + punchType + " " + ActionHelpers.GetValueLabel(value));
 }
示例#6
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 public override string AutoName()
 {
     return("TweenAudio: " + property + " " + tweenDirection + " " + ActionHelpers.GetValueLabel(value));
 }
示例#7
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 public override string AutoName()
 {
     return("LoadVariable: " + ActionHelpers.GetValueLabel(variable.NamedVar));
 }
示例#8
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 public override string AutoName()
 {
     return("Set FSM Variable: " + ActionHelpers.GetValueLabel(variableName));
 }
示例#9
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 public override string AutoName()
 {
     // Not using ActionHelpers AutoName to use shorter action name
     return(string.Format("UISetText{0} {1}", ActionHelpers.colon, ActionHelpers.GetValueLabel(text)));
 }
示例#10
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 public override string AutoName()
 {
     return(ActionHelpers.AutoName(this, key.ToString(), ActionHelpers.GetValueLabel(storeResult)));
 }