/// <summary> /// Resets the map and researches /// </summary> public void resetMap() { cleanUp(); GameObject aStarObj = GameObject.FindWithTag("AStar"); AStarSearch aStar = aStarObj.GetComponent <AStarSearch>(); aStar.cleanUp(); this._nodes = readMap(_mapFileName); aStar._map = _map; aStar.findPath(this._nodes); // TODO: Something is breaking. Cannot set the _path stupidly! SHIIIIT }