示例#1
0
    private Vector3 FollowPath()
    {
        //move to next target if close enough to current target (working in
        //distance squared space)
        Vector3 wayPoint = m_pPath.CurrentWaypoint();

        if ((wayPoint - m_entity.VPos()).sqrMagnitude < m_fWaypointSeekDistSq)
        {
            m_pPath.SetNextWaypoint();
        }

        if (!m_pPath.Finished())
        {
            return(FindRoute(m_pPath.CurrentWaypoint()));
        }
        else
        {
            return(Arrive(m_pPath.CurrentWaypoint(), Deceleration.normal));
        }
    }