static public int IsSleeping(IntPtr l) { try { UnityEngine.Rigidbody self = (UnityEngine.Rigidbody)checkSelf(l); var ret = self.IsSleeping(); pushValue(l, ret); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int IsSleeping(IntPtr l) { try{ UnityEngine.Rigidbody self = (UnityEngine.Rigidbody)checkSelf(l); System.Boolean ret = self.IsSleeping(); pushValue(l, ret); return(1); } catch (Exception e) { LuaDLL.luaL_error(l, e.ToString()); return(0); } }
static int IsSleeping(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject(L, 1, typeof(UnityEngine.Rigidbody)); bool o = obj.IsSleeping(); LuaDLL.lua_pushboolean(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
protected virtual void Awake() { //grab component references _transform = transform; _gameObject = gameObject; _renderer = renderer; _collider = collider; _rigidbody = rigidbody; _instanceID = gameObject.GetInstanceID(); //calculate the update interval (assuming ideal target of 60 fps) _updateInterval = UpdatesPerSecond / 60f; //check conditions if (_rigidbody != null && !RigidBodyAwakeOnStart) { _rigidbody.IsSleeping(); } if (!GameObjectActiveOnStart) { _gameObject.active = false; } //start coroutines if (_renderer != null) { StartCoroutine( CheckIsHidden() ); } }
void ThrowOrStoreItem() { Vector3 resultingDirection = (item.transform.position - previousItemPosition); // To track if handmovement is quick enough that the player wants to throw float maxThrowForce = Mathf.Abs(Mathf.Max(resultingDirection.x, resultingDirection.y, resultingDirection.z)) * 10.0f; //Debug.Log(maxThrowForce); if(inventory.isItemTouchingInventory(item.gameObject) && maxThrowForce < 0.2f) { inventory.storeItem(item, itemIsUsable, itemParent); } else { //print ("ThrowItem() called!"); itemRigid = item.GetComponent<Rigidbody>(); itemRigid.isKinematic = false; if(itemRigid.IsSleeping()) { itemRigid.WakeUp(); } itemRigid.AddForce(resultingDirection * 1/Time.deltaTime * 1.4f,ForceMode.VelocityChange); /* if(maxThrowForce < .3f) { itemRigid.AddForce(resultingDirection * 1/Time.deltaTime,ForceMode.VelocityChange); } else { itemRigid.AddForce(resultingDirection * 1/Time.deltaTime * 2.0f,ForceMode.VelocityChange); } */ //print ("Added Force!"); Collider[] colliders = item.GetComponents<Collider>(); for(int i=0; i<colliders.Length; i++) { colliders[i].isTrigger = false; } if(itemParent != null) { if(!itemParent.Equals(hand.transform) || !item.transform.parent.name.Contains("unterarm")) { //print("Parent ist not hand"); item.transform.parent = itemParent; } } else { item.transform.parent = null; } if (itemIsUsable) { item.layer = 14; } else { item.layer = 9; } CheckItemUnderWorld(); } if(itemIsUsable) { itemClass.OnDeequip(); itemClass = null; } item = null; itemIsInHand = false; itemIsUsable = false; }