private CopyTexture_Region ( |
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src | ||
srcElement | int | |
srcMip | int | |
srcX | int | |
srcY | int | |
srcWidth | int | |
srcHeight | int | |
dst | ||
dstElement | int | |
dstMip | int | |
dstX | int | |
dstY | int | |
Результат | void |
public static void CopyTexture(Texture src, int srcElement, int srcMip, int srcX, int srcY, int srcWidth, int srcHeight, Texture dst, int dstElement, int dstMip, int dstX, int dstY) { Graphics.CopyTexture_Region(src, srcElement, srcMip, srcX, srcY, srcWidth, srcHeight, dst, dstElement, dstMip, dstX, dstY); }