INTERNAL_CALL_IntersectRayMesh() приватный Метод

private INTERNAL_CALL_IntersectRayMesh ( Ray &ray, Mesh mesh, Matrix4x4 &matrix, RaycastHit &hit ) : bool
ray UnityEngine.Ray
mesh UnityEngine.Mesh
matrix UnityEngine.Matrix4x4
hit UnityEngine.RaycastHit
Результат bool
Пример #1
0
		internal static bool IntersectRayMesh(Ray ray, Mesh mesh, Matrix4x4 matrix, out RaycastHit hit)
		{
			return HandleUtility.INTERNAL_CALL_IntersectRayMesh(ref ray, mesh, ref matrix, out hit);
		}