IsSend() публичный Метод

public IsSend ( ) : bool
Результат bool
Пример #1
0
        public override string ResolveStringPath(bool getOnlyBasePath)
        {
            if (getOnlyBasePath)
            {
                return(GetBasePath(group.GetDisplayString(), effect.effectName));
            }

            if (effect.GetGUIDForMixLevel() == parameter)
            {
                if (effect.IsSend())
                {
                    var allGroups = group.controller.GetAllAudioGroupsSlow();
                    var effectMap = AudioMixerGroupController.GetEffectMapSlow(allGroups);
                    return($"Send level{GetBasePath(group.GetDisplayString(), null)} to {effect.sendTarget.GetDisplayString(effectMap)}");
                }

                return($"Mix Level{GetBasePath(group.GetDisplayString(), effect.effectName)}");
            }

            MixerParameterDefinition[] paramDefs = MixerEffectDefinitions.GetEffectParameters(effect.effectName);

            for (int i = 0; i < paramDefs.Length; i++)
            {
                GUID guid = effect.GetGUIDForParameter(paramDefs[i].name);

                if (guid == parameter)
                {
                    return(paramDefs[i].name + GetBasePath(group.GetDisplayString(), effect.effectName));
                }
            }

            return("Error finding Parameter path.");
        }
 public static Color GetEffectColor(AudioMixerEffectController effect)
 {
   if (effect.IsSend())
   {
     if ((Object) effect.sendTarget != (Object) null)
       return AudioMixerDrawUtils.kSendColor;
     return Color.gray;
   }
   if (effect.IsReceive())
     return AudioMixerDrawUtils.kReceiveColor;
   if (effect.IsDuckVolume())
     return AudioMixerDrawUtils.kDuckVolumeColor;
   if (effect.IsAttenuation())
     return AudioMixerDrawUtils.kAttenuationColor;
   return AudioMixerDrawUtils.kEffectColor;
 }
		private void EffectSlotDragging(Rect r, AudioMixerSnapshotController snapshot, AudioMixerEffectController effect, bool showLevel, float level, int effectIndex, ref int highlightEffectIndex, AudioMixerChannelStripView.ChannelStripParams p)
		{
			Event current = Event.current;
			switch (current.GetTypeForControl(this.m_EffectInteractionControlID))
			{
			case EventType.MouseDown:
				if (r.Contains(current.mousePosition) && current.button == 0 && GUIUtility.hotControl == 0)
				{
					GUIUtility.hotControl = this.m_EffectInteractionControlID;
					this.m_MouseDragStartX = current.mousePosition.x;
					this.m_MouseDragStartValue = level;
					highlightEffectIndex = effectIndex;
					this.m_MovingEffectSrcIndex = -1;
					this.m_MovingEffectDstIndex = -1;
					this.m_WaitingForDragEvent = true;
					this.m_MovingSrcRect = r;
					this.m_MovingDstRect = r;
					this.m_MovingSrcGroup = p.group;
					this.m_MovingDstGroup = p.group;
					this.m_MovingEffectAllowed = true;
					this.SetFocus();
					Event.current.Use();
					EditorGUIUtility.SetWantsMouseJumping(1);
					InspectorWindow.RepaintAllInspectors();
				}
				break;
			case EventType.MouseUp:
				if (GUIUtility.hotControl == this.m_EffectInteractionControlID && current.button == 0 && p.stripRect.Contains(current.mousePosition))
				{
					if (this.m_MovingEffectDstIndex != -1 && this.m_MovingEffectAllowed)
					{
						if (this.IsDuplicateKeyPressed() && this.CanDuplicateDraggedEffect())
						{
							AudioMixerEffectController sourceEffect = this.m_MovingSrcGroup.effects[this.m_MovingEffectSrcIndex];
							AudioMixerEffectController effect2 = this.m_MovingSrcGroup.controller.CopyEffect(sourceEffect);
							List<AudioMixerEffectController> list = this.m_MovingDstGroup.effects.ToList<AudioMixerEffectController>();
							if (AudioMixerController.InsertEffect(effect2, ref list, this.m_MovingEffectDstIndex))
							{
								this.m_MovingDstGroup.effects = list.ToArray();
							}
						}
						else
						{
							if (this.m_MovingSrcGroup == this.m_MovingDstGroup)
							{
								List<AudioMixerEffectController> list2 = this.m_MovingSrcGroup.effects.ToList<AudioMixerEffectController>();
								if (AudioMixerController.MoveEffect(ref list2, this.m_MovingEffectSrcIndex, ref list2, this.m_MovingEffectDstIndex))
								{
									this.m_MovingSrcGroup.effects = list2.ToArray();
								}
							}
							else
							{
								if (!this.m_MovingSrcGroup.effects[this.m_MovingEffectSrcIndex].IsAttenuation())
								{
									List<AudioMixerEffectController> list3 = this.m_MovingSrcGroup.effects.ToList<AudioMixerEffectController>();
									List<AudioMixerEffectController> list4 = this.m_MovingDstGroup.effects.ToList<AudioMixerEffectController>();
									if (AudioMixerController.MoveEffect(ref list3, this.m_MovingEffectSrcIndex, ref list4, this.m_MovingEffectDstIndex))
									{
										this.m_MovingSrcGroup.effects = list3.ToArray();
										this.m_MovingDstGroup.effects = list4.ToArray();
									}
								}
							}
						}
					}
					this.ClearEffectDragging(ref highlightEffectIndex);
					current.Use();
					EditorGUIUtility.SetWantsMouseJumping(0);
					GUIUtility.ExitGUI();
				}
				break;
			case EventType.MouseDrag:
				if (GUIUtility.hotControl == this.m_EffectInteractionControlID)
				{
					if (this.HasFocus() && this.m_WaitingForDragEvent)
					{
						this.m_ChangingWetMixIndex = -1;
						if (effectIndex < p.group.effects.Length)
						{
							if (Mathf.Abs(current.delta.y) > Mathf.Abs(current.delta.x))
							{
								this.m_MovingEffectSrcIndex = effectIndex;
								this.ClearFocus();
							}
							else
							{
								this.m_ChangingWetMixIndex = this.m_IndexCounter;
							}
						}
						this.m_WaitingForDragEvent = false;
					}
					if (this.IsMovingEffect() && p.stripRect.Contains(current.mousePosition))
					{
						float num = r.height * 0.5f;
						float num2 = (effectIndex != 0) ? 0f : (-num);
						float num3 = (effectIndex != p.group.effects.Length - 1) ? r.height : (r.height + num);
						float num4 = current.mousePosition.y - r.y;
						if (num4 >= num2 && num4 <= num3 && effectIndex < p.group.effects.Length)
						{
							int num5 = (num4 >= num) ? (effectIndex + 1) : effectIndex;
							if (num5 != this.m_MovingEffectDstIndex || this.m_MovingDstGroup != p.group)
							{
								this.m_MovingDstRect.x = r.x;
								this.m_MovingDstRect.width = r.width;
								this.m_MovingDstRect.y = ((num4 >= num) ? (r.y + r.height) : r.y) - 1f;
								this.m_MovingEffectDstIndex = num5;
								this.m_MovingDstGroup = p.group;
								this.m_MovingEffectAllowed = ((!this.m_MovingSrcGroup.effects[this.m_MovingEffectSrcIndex].IsAttenuation() || !(this.m_MovingSrcGroup != this.m_MovingDstGroup)) && !AudioMixerController.WillMovingEffectCauseFeedback(p.allGroups, this.m_MovingSrcGroup, this.m_MovingEffectSrcIndex, this.m_MovingDstGroup, num5, null) && (!this.IsDuplicateKeyPressed() || this.CanDuplicateDraggedEffect()));
							}
							current.Use();
						}
					}
					if (this.IsAdjustingWetMix() && this.HasFocus() && showLevel)
					{
						this.m_WaitingForDragEvent = false;
						float value = AudioMixerChannelStripView.kEffectScaleMouseDrag * HandleUtility.niceMouseDelta + level;
						float num6 = Mathf.Clamp(value, AudioMixerController.kMinVolume, AudioMixerController.kMaxEffect) - level;
						if (num6 != 0f)
						{
							Undo.RecordObject(this.m_Controller.TargetSnapshot, "Change effect level");
							if (effect.IsSend() && this.m_Controller.CachedSelection.Count > 1 && this.m_Controller.CachedSelection.Contains(p.group))
							{
								List<AudioMixerEffectController> list5 = new List<AudioMixerEffectController>();
								foreach (AudioMixerGroupController current2 in this.m_Controller.CachedSelection)
								{
									AudioMixerEffectController[] effects = current2.effects;
									for (int i = 0; i < effects.Length; i++)
									{
										AudioMixerEffectController audioMixerEffectController = effects[i];
										if (audioMixerEffectController.effectName == effect.effectName && audioMixerEffectController.sendTarget == effect.sendTarget)
										{
											list5.Add(audioMixerEffectController);
										}
									}
								}
								foreach (AudioMixerEffectController current3 in list5)
								{
									if (!current3.IsSend() || current3.sendTarget != null)
									{
										current3.SetValueForMixLevel(this.m_Controller, snapshot, Mathf.Clamp(current3.GetValueForMixLevel(this.m_Controller, snapshot) + num6, AudioMixerController.kMinVolume, AudioMixerController.kMaxEffect));
									}
								}
							}
							else
							{
								if (!effect.IsSend() || effect.sendTarget != null)
								{
									effect.SetValueForMixLevel(this.m_Controller, snapshot, Mathf.Clamp(level + num6, AudioMixerController.kMinVolume, AudioMixerController.kMaxEffect));
								}
							}
							InspectorWindow.RepaintAllInspectors();
						}
						current.Use();
					}
				}
				break;
			}
		}
Пример #4
0
 public static Color GetEffectColor(AudioMixerEffectController effect)
 {
     if (effect.IsSend())
     {
         return ((effect.sendTarget == null) ? Color.gray : kSendColor);
     }
     if (effect.IsReceive())
     {
         return kReceiveColor;
     }
     if (effect.IsDuckVolume())
     {
         return kDuckVolumeColor;
     }
     if (effect.IsAttenuation())
     {
         return kAttenuationColor;
     }
     return kEffectColor;
 }
		private string GetEffectSlotName(AudioMixerEffectController effect, bool showLevel, AudioMixerSnapshotController snapshot, AudioMixerChannelStripView.ChannelStripParams p)
		{
			if (this.m_ChangingWetMixIndex == this.m_IndexCounter && showLevel)
			{
				return string.Format("{0:F1} dB", effect.GetValueForMixLevel(this.m_Controller, snapshot));
			}
			if (effect.IsSend() && effect.sendTarget != null)
			{
				return effect.GetSendTargetDisplayString(p.effectMap);
			}
			return effect.effectName;
		}
		private string GetEffectSlotTooltip(AudioMixerEffectController effect, Rect effectRect, AudioMixerChannelStripView.ChannelStripParams p)
		{
			if (!effectRect.Contains(Event.current.mousePosition))
			{
				return string.Empty;
			}
			if (effect.IsSend())
			{
				if (effect.sendTarget != null)
				{
					string sendTargetDisplayString = effect.GetSendTargetDisplayString(p.effectMap);
					return "Send to: " + sendTargetDisplayString;
				}
				return this.styles.emptySendSlotGUIContent.tooltip;
			}
			else
			{
				if (effect.IsReceive())
				{
					return this.styles.returnSlotGUIContent.tooltip;
				}
				if (effect.IsDuckVolume())
				{
					return this.styles.duckVolumeSlotGUIContent.tooltip;
				}
				if (effect.IsAttenuation())
				{
					return this.styles.attenuationSlotGUIContent.tooltip;
				}
				return this.styles.effectSlotGUIContent.tooltip;
			}
		}
		private void EffectSlot(Rect effectRect, AudioMixerSnapshotController snapshot, AudioMixerEffectController effect, int effectIndex, ref int highlightEffectIndex, AudioMixerChannelStripView.ChannelStripParams p, ref Dictionary<AudioMixerEffectController, AudioMixerChannelStripView.PatchSlot> patchslots)
		{
			if (effect == null)
			{
				return;
			}
			Rect rect = effectRect;
			Event current = Event.current;
			if (current.type == EventType.Repaint && patchslots != null && (effect.IsSend() || MixerEffectDefinitions.EffectCanBeSidechainTarget(effect)))
			{
				AudioMixerChannelStripView.PatchSlot patchSlot = new AudioMixerChannelStripView.PatchSlot();
				patchSlot.group = p.group;
				patchSlot.x = rect.xMax - (rect.yMax - rect.yMin) * 0.5f;
				patchSlot.y = (rect.yMin + rect.yMax) * 0.5f;
				patchslots[effect] = patchSlot;
			}
			bool flag = !effect.DisallowsBypass();
			Rect position = rect;
			position.width = 10f;
			rect.xMin += 10f;
			if (flag && GUI.Button(position, this.bypassButtonContent, GUIStyle.none))
			{
				effect.bypass = !effect.bypass;
				this.m_Controller.UpdateBypass();
				InspectorWindow.RepaintAllInspectors();
			}
			this.m_IndexCounter++;
			float num = (!(effect != null)) ? AudioMixerController.kMinVolume : Mathf.Clamp(effect.GetValueForMixLevel(this.m_Controller, snapshot), AudioMixerController.kMinVolume, AudioMixerController.kMaxEffect);
			bool flag2 = effect != null && ((effect.IsSend() && effect.sendTarget != null) || effect.enableWetMix);
			if (current.type == EventType.Repaint)
			{
				GUIStyle effectBarStyle = this.GetEffectBarStyle(effect);
				float num2 = (!flag2) ? 1f : ((num - AudioMixerController.kMinVolume) / (AudioMixerController.kMaxEffect - AudioMixerController.kMinVolume));
				bool flag3 = (!p.group.bypassEffects && (effect == null || !effect.bypass)) || (effect != null && effect.DisallowsBypass());
				Color color = (!(effect != null)) ? new Color(0f, 0f, 0f, 0.5f) : AudioMixerDrawUtils.GetEffectColor(effect);
				if (!flag3)
				{
					color = new Color(color.r * 0.5f, color.g * 0.5f, color.b * 0.5f);
				}
				if (flag3)
				{
					if (num2 < 1f)
					{
						float num3 = rect.width * num2;
						if (num3 < 4f)
						{
							num3 = Mathf.Max(num3, 2f);
							float num4 = 1f - num3 / 4f;
							Color color2 = GUI.color;
							if (!GUI.enabled)
							{
								GUI.color = new Color(1f, 1f, 1f, 0.5f);
							}
							GUI.DrawTextureWithTexCoords(new Rect(rect.x, rect.y, num3, rect.height), effectBarStyle.focused.background, new Rect(num4, 0f, 1f - num4, 1f));
							GUI.color = color2;
						}
						else
						{
							effectBarStyle.Draw(new Rect(rect.x, rect.y, num3, rect.height), false, false, false, true);
						}
						GUI.DrawTexture(new Rect(rect.x + num3, rect.y, rect.width - num3, rect.height), effectBarStyle.onFocused.background, ScaleMode.StretchToFill);
					}
					else
					{
						effectBarStyle.Draw(rect, !flag2, false, false, flag2);
					}
				}
				else
				{
					effectBarStyle.Draw(rect, false, false, false, false);
				}
				if (flag)
				{
					this.styles.circularToggle.Draw(new Rect(position.x + 2f, position.y + 5f, position.width - 2f, position.width - 2f), false, false, !effect.bypass, false);
				}
				if (effect.IsSend() && effect.sendTarget != null)
				{
					position.y -= 1f;
					GUI.Label(position, this.styles.sendString, EditorStyles.miniLabel);
				}
				EditorGUI.BeginDisabledGroup(!flag3);
				string effectSlotName = this.GetEffectSlotName(effect, flag2, snapshot, p);
				string effectSlotTooltip = this.GetEffectSlotTooltip(effect, rect, p);
				GUI.Label(new Rect(rect.x, rect.y, rect.width - 10f, rect.height), GUIContent.Temp(effectSlotName, effectSlotTooltip), this.styles.effectName);
				EditorGUI.EndDisabledGroup();
			}
			else
			{
				this.EffectSlotDragging(effectRect, snapshot, effect, flag2, num, effectIndex, ref highlightEffectIndex, p);
			}
		}
		public GUIStyle GetEffectBarStyle(AudioMixerEffectController effect)
		{
			if (effect.IsSend() || effect.IsReceive() || effect.IsDuckVolume())
			{
				return this.styles.sendReturnBar;
			}
			if (effect.IsAttenuation())
			{
				return this.styles.attenuationBar;
			}
			return this.styles.effectBar;
		}
		private static void ShowEffectContextMenu(AudioMixerGroupController group, AudioMixerEffectController effect, int effectIndex, AudioMixerController controller, Rect buttonRect)
		{
			GenericMenu genericMenu = new GenericMenu();
			if (!effect.IsReceive())
			{
				if (!effect.IsAttenuation() && !effect.IsSend() && !effect.IsDuckVolume())
				{
					genericMenu.AddItem(new GUIContent("Allow Wet Mixing (causes higher memory usage)"), effect.enableWetMix, delegate
					{
						effect.enableWetMix = !effect.enableWetMix;
					});
					genericMenu.AddItem(new GUIContent("Bypass"), effect.bypass, delegate
					{
						effect.bypass = !effect.bypass;
						controller.UpdateBypass();
						AudioMixerUtility.RepaintAudioMixerAndInspectors();
					});
					genericMenu.AddSeparator(string.Empty);
				}
				genericMenu.AddItem(new GUIContent("Copy effect settings to all snapshots"), false, delegate
				{
					Undo.RecordObject(controller, "Copy effect settings to all snapshots");
					if (effect.IsAttenuation())
					{
						controller.CopyAttenuationToAllSnapshots(group, controller.TargetSnapshot);
					}
					else
					{
						controller.CopyEffectSettingsToAllSnapshots(group, effectIndex, controller.TargetSnapshot, effect.IsSend());
					}
					AudioMixerUtility.RepaintAudioMixerAndInspectors();
				});
				if (!effect.IsAttenuation() && !effect.IsSend() && !effect.IsDuckVolume() && effect.enableWetMix)
				{
					genericMenu.AddItem(new GUIContent("Copy effect settings to all snapshots, including wet level"), false, delegate
					{
						Undo.RecordObject(controller, "Copy effect settings to all snapshots, including wet level");
						controller.CopyEffectSettingsToAllSnapshots(group, effectIndex, controller.TargetSnapshot, true);
						AudioMixerUtility.RepaintAudioMixerAndInspectors();
					});
				}
				genericMenu.AddSeparator(string.Empty);
			}
			AudioMixerChannelStripView.AddEffectItemsToMenu(controller, group, effectIndex, "Add effect before/", genericMenu);
			AudioMixerChannelStripView.AddEffectItemsToMenu(controller, group, effectIndex + 1, "Add effect after/", genericMenu);
			if (!effect.IsAttenuation())
			{
				genericMenu.AddSeparator(string.Empty);
				genericMenu.AddItem(new GUIContent("Remove this effect"), false, delegate
				{
					controller.ClearSendConnectionsTo(effect);
					controller.RemoveEffect(effect, group);
					AudioMixerUtility.RepaintAudioMixerAndInspectors();
				});
			}
			genericMenu.DropDown(buttonRect);
		}
 private void EffectSlotDragging(Rect r, AudioMixerSnapshotController snapshot, AudioMixerEffectController effect, bool showLevel, float level, int effectIndex, ref int highlightEffectIndex, AudioMixerChannelStripView.ChannelStripParams p)
 {
   Event current1 = Event.current;
   switch (current1.GetTypeForControl(this.m_EffectInteractionControlID))
   {
     case EventType.MouseDown:
       if (!r.Contains(current1.mousePosition) || current1.button != 0 || GUIUtility.hotControl != 0)
         break;
       GUIUtility.hotControl = this.m_EffectInteractionControlID;
       this.m_MouseDragStartX = current1.mousePosition.x;
       this.m_MouseDragStartValue = level;
       highlightEffectIndex = effectIndex;
       this.m_MovingEffectSrcIndex = -1;
       this.m_MovingEffectDstIndex = -1;
       this.m_WaitingForDragEvent = true;
       this.m_MovingSrcRect = r;
       this.m_MovingDstRect = r;
       this.m_MovingSrcGroup = p.group;
       this.m_MovingDstGroup = p.group;
       this.m_MovingEffectAllowed = true;
       this.SetFocus();
       Event.current.Use();
       EditorGUIUtility.SetWantsMouseJumping(1);
       InspectorWindow.RepaintAllInspectors();
       break;
     case EventType.MouseUp:
       if (GUIUtility.hotControl != this.m_EffectInteractionControlID || current1.button != 0 || !p.stripRect.Contains(current1.mousePosition))
         break;
       if (this.m_MovingEffectDstIndex != -1 && this.m_MovingEffectAllowed)
       {
         if (this.IsDuplicateKeyPressed() && this.CanDuplicateDraggedEffect())
         {
           AudioMixerEffectController effect1 = this.m_MovingSrcGroup.controller.CopyEffect(this.m_MovingSrcGroup.effects[this.m_MovingEffectSrcIndex]);
           List<AudioMixerEffectController> list = ((IEnumerable<AudioMixerEffectController>) this.m_MovingDstGroup.effects).ToList<AudioMixerEffectController>();
           if (AudioMixerController.InsertEffect(effect1, ref list, this.m_MovingEffectDstIndex))
             this.m_MovingDstGroup.effects = list.ToArray();
         }
         else if ((UnityEngine.Object) this.m_MovingSrcGroup == (UnityEngine.Object) this.m_MovingDstGroup)
         {
           List<AudioMixerEffectController> list = ((IEnumerable<AudioMixerEffectController>) this.m_MovingSrcGroup.effects).ToList<AudioMixerEffectController>();
           if (AudioMixerController.MoveEffect(ref list, this.m_MovingEffectSrcIndex, ref list, this.m_MovingEffectDstIndex))
             this.m_MovingSrcGroup.effects = list.ToArray();
         }
         else if (!this.m_MovingSrcGroup.effects[this.m_MovingEffectSrcIndex].IsAttenuation())
         {
           List<AudioMixerEffectController> list1 = ((IEnumerable<AudioMixerEffectController>) this.m_MovingSrcGroup.effects).ToList<AudioMixerEffectController>();
           List<AudioMixerEffectController> list2 = ((IEnumerable<AudioMixerEffectController>) this.m_MovingDstGroup.effects).ToList<AudioMixerEffectController>();
           if (AudioMixerController.MoveEffect(ref list1, this.m_MovingEffectSrcIndex, ref list2, this.m_MovingEffectDstIndex))
           {
             this.m_MovingSrcGroup.effects = list1.ToArray();
             this.m_MovingDstGroup.effects = list2.ToArray();
           }
         }
       }
       this.ClearEffectDragging(ref highlightEffectIndex);
       current1.Use();
       EditorGUIUtility.SetWantsMouseJumping(0);
       GUIUtility.ExitGUI();
       break;
     case EventType.MouseDrag:
       if (GUIUtility.hotControl != this.m_EffectInteractionControlID)
         break;
       if (this.HasFocus() && this.m_WaitingForDragEvent)
       {
         this.m_ChangingWetMixIndex = -1;
         if (effectIndex < p.group.effects.Length)
         {
           if ((double) Mathf.Abs(current1.delta.y) > (double) Mathf.Abs(current1.delta.x))
           {
             this.m_MovingEffectSrcIndex = effectIndex;
             this.ClearFocus();
           }
           else
             this.m_ChangingWetMixIndex = this.m_IndexCounter;
         }
         this.m_WaitingForDragEvent = false;
       }
       if (this.IsMovingEffect() && p.stripRect.Contains(current1.mousePosition))
       {
         float num1 = r.height * 0.5f;
         float num2 = effectIndex != 0 ? 0.0f : -num1;
         float num3 = effectIndex != p.group.effects.Length - 1 ? r.height : r.height + num1;
         float num4 = current1.mousePosition.y - r.y;
         if ((double) num4 >= (double) num2 && (double) num4 <= (double) num3 && effectIndex < p.group.effects.Length)
         {
           int targetIndex = (double) num4 >= (double) num1 ? effectIndex + 1 : effectIndex;
           if (targetIndex != this.m_MovingEffectDstIndex || (UnityEngine.Object) this.m_MovingDstGroup != (UnityEngine.Object) p.group)
           {
             this.m_MovingDstRect.x = r.x;
             this.m_MovingDstRect.width = r.width;
             this.m_MovingDstRect.y = (float) (((double) num4 >= (double) num1 ? (double) r.y + (double) r.height : (double) r.y) - 1.0);
             this.m_MovingEffectDstIndex = targetIndex;
             this.m_MovingDstGroup = p.group;
             this.m_MovingEffectAllowed = (!this.m_MovingSrcGroup.effects[this.m_MovingEffectSrcIndex].IsAttenuation() || !((UnityEngine.Object) this.m_MovingSrcGroup != (UnityEngine.Object) this.m_MovingDstGroup)) && !AudioMixerController.WillMovingEffectCauseFeedback(p.allGroups, this.m_MovingSrcGroup, this.m_MovingEffectSrcIndex, this.m_MovingDstGroup, targetIndex, (List<AudioMixerController.ConnectionNode>) null) && (!this.IsDuplicateKeyPressed() || this.CanDuplicateDraggedEffect());
           }
           current1.Use();
         }
       }
       if (!this.IsAdjustingWetMix() || !this.HasFocus() || !showLevel)
         break;
       this.m_WaitingForDragEvent = false;
       float num = Mathf.Clamp(AudioMixerChannelStripView.kEffectScaleMouseDrag * HandleUtility.niceMouseDelta + level, AudioMixerController.kMinVolume, AudioMixerController.kMaxEffect) - level;
       if ((double) num != 0.0)
       {
         Undo.RecordObject((UnityEngine.Object) this.m_Controller.TargetSnapshot, "Change effect level");
         if (effect.IsSend() && this.m_Controller.CachedSelection.Count > 1 && this.m_Controller.CachedSelection.Contains(p.group))
         {
           List<AudioMixerEffectController> effectControllerList = new List<AudioMixerEffectController>();
           using (List<AudioMixerGroupController>.Enumerator enumerator = this.m_Controller.CachedSelection.GetEnumerator())
           {
             while (enumerator.MoveNext())
             {
               foreach (AudioMixerEffectController effect1 in enumerator.Current.effects)
               {
                 if (effect1.effectName == effect.effectName && (UnityEngine.Object) effect1.sendTarget == (UnityEngine.Object) effect.sendTarget)
                   effectControllerList.Add(effect1);
               }
             }
           }
           using (List<AudioMixerEffectController>.Enumerator enumerator = effectControllerList.GetEnumerator())
           {
             while (enumerator.MoveNext())
             {
               AudioMixerEffectController current2 = enumerator.Current;
               if (!current2.IsSend() || (UnityEngine.Object) current2.sendTarget != (UnityEngine.Object) null)
                 current2.SetValueForMixLevel(this.m_Controller, snapshot, Mathf.Clamp(current2.GetValueForMixLevel(this.m_Controller, snapshot) + num, AudioMixerController.kMinVolume, AudioMixerController.kMaxEffect));
             }
           }
         }
         else if (!effect.IsSend() || (UnityEngine.Object) effect.sendTarget != (UnityEngine.Object) null)
           effect.SetValueForMixLevel(this.m_Controller, snapshot, Mathf.Clamp(level + num, AudioMixerController.kMinVolume, AudioMixerController.kMaxEffect));
         InspectorWindow.RepaintAllInspectors();
       }
       current1.Use();
       break;
   }
 }
 private void EffectSlot(Rect effectRect, AudioMixerSnapshotController snapshot, AudioMixerEffectController effect, int effectIndex, ref int highlightEffectIndex, AudioMixerChannelStripView.ChannelStripParams p, ref Dictionary<AudioMixerEffectController, AudioMixerChannelStripView.PatchSlot> patchslots)
 {
   if ((UnityEngine.Object) effect == (UnityEngine.Object) null)
     return;
   Rect rect = effectRect;
   Event current = Event.current;
   if (current.type == EventType.Repaint && patchslots != null && (effect.IsSend() || MixerEffectDefinitions.EffectCanBeSidechainTarget(effect)))
     patchslots[effect] = new AudioMixerChannelStripView.PatchSlot()
     {
       group = p.group,
       x = rect.xMax - (float) (((double) rect.yMax - (double) rect.yMin) * 0.5),
       y = (float) (((double) rect.yMin + (double) rect.yMax) * 0.5)
     };
   bool flag1 = !effect.DisallowsBypass();
   Rect position = rect;
   position.width = 10f;
   rect.xMin += 10f;
   if (flag1 && GUI.Button(position, this.bypassButtonContent, GUIStyle.none))
   {
     effect.bypass = !effect.bypass;
     this.m_Controller.UpdateBypass();
     InspectorWindow.RepaintAllInspectors();
   }
   ++this.m_IndexCounter;
   float level = !((UnityEngine.Object) effect != (UnityEngine.Object) null) ? AudioMixerController.kMinVolume : Mathf.Clamp(effect.GetValueForMixLevel(this.m_Controller, snapshot), AudioMixerController.kMinVolume, AudioMixerController.kMaxEffect);
   bool flag2 = (UnityEngine.Object) effect != (UnityEngine.Object) null && (effect.IsSend() && (UnityEngine.Object) effect.sendTarget != (UnityEngine.Object) null || effect.enableWetMix);
   if (current.type == EventType.Repaint)
   {
     GUIStyle effectBarStyle = this.GetEffectBarStyle(effect);
     float num1 = !flag2 ? 1f : (float) (((double) level - (double) AudioMixerController.kMinVolume) / ((double) AudioMixerController.kMaxEffect - (double) AudioMixerController.kMinVolume));
     bool flag3 = !p.group.bypassEffects && ((UnityEngine.Object) effect == (UnityEngine.Object) null || !effect.bypass) || (UnityEngine.Object) effect != (UnityEngine.Object) null && effect.DisallowsBypass();
     Color color1 = !((UnityEngine.Object) effect != (UnityEngine.Object) null) ? new Color(0.0f, 0.0f, 0.0f, 0.5f) : AudioMixerDrawUtils.GetEffectColor(effect);
     if (!flag3)
       color1 = new Color(color1.r * 0.5f, color1.g * 0.5f, color1.b * 0.5f);
     if (flag3)
     {
       if ((double) num1 < 1.0)
       {
         float num2 = rect.width * num1;
         if ((double) num2 < 4.0)
         {
           num2 = Mathf.Max(num2, 2f);
           float x = (float) (1.0 - (double) num2 / 4.0);
           Color color2 = GUI.color;
           if (!GUI.enabled)
             GUI.color = new Color(1f, 1f, 1f, 0.5f);
           GUI.DrawTextureWithTexCoords(new Rect(rect.x, rect.y, num2, rect.height), (Texture) effectBarStyle.focused.background, new Rect(x, 0.0f, 1f - x, 1f));
           GUI.color = color2;
         }
         else
           effectBarStyle.Draw(new Rect(rect.x, rect.y, num2, rect.height), false, false, false, true);
         GUI.DrawTexture(new Rect(rect.x + num2, rect.y, rect.width - num2, rect.height), (Texture) effectBarStyle.onFocused.background, ScaleMode.StretchToFill);
       }
       else
         effectBarStyle.Draw(rect, !flag2, false, false, flag2);
     }
     else
       effectBarStyle.Draw(rect, false, false, false, false);
     if (flag1)
       this.styles.circularToggle.Draw(new Rect(position.x + 2f, position.y + 5f, position.width - 2f, position.width - 2f), false, false, !effect.bypass, false);
     if (effect.IsSend() && (UnityEngine.Object) effect.sendTarget != (UnityEngine.Object) null)
     {
       --position.y;
       GUI.Label(position, this.styles.sendString, EditorStyles.miniLabel);
     }
     EditorGUI.BeginDisabledGroup(!flag3);
     string effectSlotName = this.GetEffectSlotName(effect, flag2, snapshot, p);
     string effectSlotTooltip = this.GetEffectSlotTooltip(effect, rect, p);
     GUI.Label(new Rect(rect.x, rect.y, rect.width - 10f, rect.height), GUIContent.Temp(effectSlotName, effectSlotTooltip), this.styles.effectName);
     EditorGUI.EndDisabledGroup();
   }
   else
     this.EffectSlotDragging(effectRect, snapshot, effect, flag2, level, effectIndex, ref highlightEffectIndex, p);
 }