DisallowsBypass() публичный Метод

public DisallowsBypass ( ) : bool
Результат bool
		private void EffectSlot(Rect effectRect, AudioMixerSnapshotController snapshot, AudioMixerEffectController effect, int effectIndex, ref int highlightEffectIndex, AudioMixerChannelStripView.ChannelStripParams p, ref Dictionary<AudioMixerEffectController, AudioMixerChannelStripView.PatchSlot> patchslots)
		{
			if (effect == null)
			{
				return;
			}
			Rect rect = effectRect;
			Event current = Event.current;
			if (current.type == EventType.Repaint && patchslots != null && (effect.IsSend() || MixerEffectDefinitions.EffectCanBeSidechainTarget(effect)))
			{
				AudioMixerChannelStripView.PatchSlot patchSlot = new AudioMixerChannelStripView.PatchSlot();
				patchSlot.group = p.group;
				patchSlot.x = rect.xMax - (rect.yMax - rect.yMin) * 0.5f;
				patchSlot.y = (rect.yMin + rect.yMax) * 0.5f;
				patchslots[effect] = patchSlot;
			}
			bool flag = !effect.DisallowsBypass();
			Rect position = rect;
			position.width = 10f;
			rect.xMin += 10f;
			if (flag && GUI.Button(position, this.bypassButtonContent, GUIStyle.none))
			{
				effect.bypass = !effect.bypass;
				this.m_Controller.UpdateBypass();
				InspectorWindow.RepaintAllInspectors();
			}
			this.m_IndexCounter++;
			float num = (!(effect != null)) ? AudioMixerController.kMinVolume : Mathf.Clamp(effect.GetValueForMixLevel(this.m_Controller, snapshot), AudioMixerController.kMinVolume, AudioMixerController.kMaxEffect);
			bool flag2 = effect != null && ((effect.IsSend() && effect.sendTarget != null) || effect.enableWetMix);
			if (current.type == EventType.Repaint)
			{
				GUIStyle effectBarStyle = this.GetEffectBarStyle(effect);
				float num2 = (!flag2) ? 1f : ((num - AudioMixerController.kMinVolume) / (AudioMixerController.kMaxEffect - AudioMixerController.kMinVolume));
				bool flag3 = (!p.group.bypassEffects && (effect == null || !effect.bypass)) || (effect != null && effect.DisallowsBypass());
				Color color = (!(effect != null)) ? new Color(0f, 0f, 0f, 0.5f) : AudioMixerDrawUtils.GetEffectColor(effect);
				if (!flag3)
				{
					color = new Color(color.r * 0.5f, color.g * 0.5f, color.b * 0.5f);
				}
				if (flag3)
				{
					if (num2 < 1f)
					{
						float num3 = rect.width * num2;
						if (num3 < 4f)
						{
							num3 = Mathf.Max(num3, 2f);
							float num4 = 1f - num3 / 4f;
							Color color2 = GUI.color;
							if (!GUI.enabled)
							{
								GUI.color = new Color(1f, 1f, 1f, 0.5f);
							}
							GUI.DrawTextureWithTexCoords(new Rect(rect.x, rect.y, num3, rect.height), effectBarStyle.focused.background, new Rect(num4, 0f, 1f - num4, 1f));
							GUI.color = color2;
						}
						else
						{
							effectBarStyle.Draw(new Rect(rect.x, rect.y, num3, rect.height), false, false, false, true);
						}
						GUI.DrawTexture(new Rect(rect.x + num3, rect.y, rect.width - num3, rect.height), effectBarStyle.onFocused.background, ScaleMode.StretchToFill);
					}
					else
					{
						effectBarStyle.Draw(rect, !flag2, false, false, flag2);
					}
				}
				else
				{
					effectBarStyle.Draw(rect, false, false, false, false);
				}
				if (flag)
				{
					this.styles.circularToggle.Draw(new Rect(position.x + 2f, position.y + 5f, position.width - 2f, position.width - 2f), false, false, !effect.bypass, false);
				}
				if (effect.IsSend() && effect.sendTarget != null)
				{
					position.y -= 1f;
					GUI.Label(position, this.styles.sendString, EditorStyles.miniLabel);
				}
				EditorGUI.BeginDisabledGroup(!flag3);
				string effectSlotName = this.GetEffectSlotName(effect, flag2, snapshot, p);
				string effectSlotTooltip = this.GetEffectSlotTooltip(effect, rect, p);
				GUI.Label(new Rect(rect.x, rect.y, rect.width - 10f, rect.height), GUIContent.Temp(effectSlotName, effectSlotTooltip), this.styles.effectName);
				EditorGUI.EndDisabledGroup();
			}
			else
			{
				this.EffectSlotDragging(effectRect, snapshot, effect, flag2, num, effectIndex, ref highlightEffectIndex, p);
			}
		}
 private void EffectSlot(Rect effectRect, AudioMixerSnapshotController snapshot, AudioMixerEffectController effect, int effectIndex, ref int highlightEffectIndex, AudioMixerChannelStripView.ChannelStripParams p, ref Dictionary<AudioMixerEffectController, AudioMixerChannelStripView.PatchSlot> patchslots)
 {
   if ((UnityEngine.Object) effect == (UnityEngine.Object) null)
     return;
   Rect rect = effectRect;
   Event current = Event.current;
   if (current.type == EventType.Repaint && patchslots != null && (effect.IsSend() || MixerEffectDefinitions.EffectCanBeSidechainTarget(effect)))
     patchslots[effect] = new AudioMixerChannelStripView.PatchSlot()
     {
       group = p.group,
       x = rect.xMax - (float) (((double) rect.yMax - (double) rect.yMin) * 0.5),
       y = (float) (((double) rect.yMin + (double) rect.yMax) * 0.5)
     };
   bool flag1 = !effect.DisallowsBypass();
   Rect position = rect;
   position.width = 10f;
   rect.xMin += 10f;
   if (flag1 && GUI.Button(position, this.bypassButtonContent, GUIStyle.none))
   {
     effect.bypass = !effect.bypass;
     this.m_Controller.UpdateBypass();
     InspectorWindow.RepaintAllInspectors();
   }
   ++this.m_IndexCounter;
   float level = !((UnityEngine.Object) effect != (UnityEngine.Object) null) ? AudioMixerController.kMinVolume : Mathf.Clamp(effect.GetValueForMixLevel(this.m_Controller, snapshot), AudioMixerController.kMinVolume, AudioMixerController.kMaxEffect);
   bool flag2 = (UnityEngine.Object) effect != (UnityEngine.Object) null && (effect.IsSend() && (UnityEngine.Object) effect.sendTarget != (UnityEngine.Object) null || effect.enableWetMix);
   if (current.type == EventType.Repaint)
   {
     GUIStyle effectBarStyle = this.GetEffectBarStyle(effect);
     float num1 = !flag2 ? 1f : (float) (((double) level - (double) AudioMixerController.kMinVolume) / ((double) AudioMixerController.kMaxEffect - (double) AudioMixerController.kMinVolume));
     bool flag3 = !p.group.bypassEffects && ((UnityEngine.Object) effect == (UnityEngine.Object) null || !effect.bypass) || (UnityEngine.Object) effect != (UnityEngine.Object) null && effect.DisallowsBypass();
     Color color1 = !((UnityEngine.Object) effect != (UnityEngine.Object) null) ? new Color(0.0f, 0.0f, 0.0f, 0.5f) : AudioMixerDrawUtils.GetEffectColor(effect);
     if (!flag3)
       color1 = new Color(color1.r * 0.5f, color1.g * 0.5f, color1.b * 0.5f);
     if (flag3)
     {
       if ((double) num1 < 1.0)
       {
         float num2 = rect.width * num1;
         if ((double) num2 < 4.0)
         {
           num2 = Mathf.Max(num2, 2f);
           float x = (float) (1.0 - (double) num2 / 4.0);
           Color color2 = GUI.color;
           if (!GUI.enabled)
             GUI.color = new Color(1f, 1f, 1f, 0.5f);
           GUI.DrawTextureWithTexCoords(new Rect(rect.x, rect.y, num2, rect.height), (Texture) effectBarStyle.focused.background, new Rect(x, 0.0f, 1f - x, 1f));
           GUI.color = color2;
         }
         else
           effectBarStyle.Draw(new Rect(rect.x, rect.y, num2, rect.height), false, false, false, true);
         GUI.DrawTexture(new Rect(rect.x + num2, rect.y, rect.width - num2, rect.height), (Texture) effectBarStyle.onFocused.background, ScaleMode.StretchToFill);
       }
       else
         effectBarStyle.Draw(rect, !flag2, false, false, flag2);
     }
     else
       effectBarStyle.Draw(rect, false, false, false, false);
     if (flag1)
       this.styles.circularToggle.Draw(new Rect(position.x + 2f, position.y + 5f, position.width - 2f, position.width - 2f), false, false, !effect.bypass, false);
     if (effect.IsSend() && (UnityEngine.Object) effect.sendTarget != (UnityEngine.Object) null)
     {
       --position.y;
       GUI.Label(position, this.styles.sendString, EditorStyles.miniLabel);
     }
     EditorGUI.BeginDisabledGroup(!flag3);
     string effectSlotName = this.GetEffectSlotName(effect, flag2, snapshot, p);
     string effectSlotTooltip = this.GetEffectSlotTooltip(effect, rect, p);
     GUI.Label(new Rect(rect.x, rect.y, rect.width - 10f, rect.height), GUIContent.Temp(effectSlotName, effectSlotTooltip), this.styles.effectName);
     EditorGUI.EndDisabledGroup();
   }
   else
     this.EffectSlotDragging(effectRect, snapshot, effect, flag2, level, effectIndex, ref highlightEffectIndex, p);
 }