Пример #1
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 public void ValidateProgram(WebGLProgram program)
 {
 }
Пример #2
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 public object GetUniform(WebGLProgram program, WebGLUniformLocation location)
 {
     return(null);
 }
Пример #3
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 public bool IsProgram(WebGLProgram program)
 {
     return(false);
 }
Пример #4
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 public WebGLShader[] GetAttachedShaders(WebGLProgram program)
 {
     return(null);
 }
Пример #5
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 public string GetProgramInfoLog(WebGLProgram program)
 {
     return(null);
 }
Пример #6
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 public void AttachShader(WebGLProgram program, WebGLShader shader)
 {
 }
Пример #7
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 public WebGLActiveInfo GetActiveAttrib(WebGLProgram program, int index)
 {
     return(default(WebGLActiveInfo));
 }
Пример #8
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 public WebGLShader[] GetAttachedShaders(WebGLProgram program)
 {
     return null;
 }
Пример #9
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 public int GetAttribLocation(WebGLProgram program, string name)
 {
     return 0;
 }
Пример #10
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 public WebGLActiveInfo GetActiveAttrib(WebGLProgram program, uint index)
 {
     return default(WebGLActiveInfo);
 }
Пример #11
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 public WebGLActiveInfo GetActiveUniform(WebGLProgram program, uint index)
 {
     return default(WebGLActiveInfo);
 }
Пример #12
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 public void DetachShader(WebGLProgram program, WebGLShader shader)
 {
 }
Пример #13
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 public void DeleteProgram(WebGLProgram program)
 {
 }
Пример #14
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 public void BindAttribLocation(WebGLProgram program, uint index, string name)
 {
 }
Пример #15
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 public void ValidateProgram(WebGLProgram program)
 {
 }
Пример #16
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 public string GetProgramInfoLog(WebGLProgram program)
 {
     return null;
 }
Пример #17
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 public void DeleteProgram(WebGLProgram program)
 {
 }
Пример #18
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 public object GetProgramParameter(WebGLProgram program, uint pname)
 {
     return null;
 }
Пример #19
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 public void BindAttribLocation(WebGLProgram program, int index, string name)
 {
 }
Пример #20
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 public object GetUniform(WebGLProgram program, WebGLUniformLocation location)
 {
     return null;
 }
Пример #21
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 public WebGLActiveInfo GetActiveUniform(WebGLProgram program, int index)
 {
     return(default(WebGLActiveInfo));
 }
Пример #22
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 public WebGLUniformLocation GetUniformLocation(WebGLProgram program, string name)
 {
     return default(WebGLUniformLocation);
 }
Пример #23
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 public int GetAttribLocation(WebGLProgram program, string name)
 {
     return(0);
 }
Пример #24
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 public bool IsProgram(WebGLProgram program)
 {
     return false;
 }
Пример #25
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 public object GetProgramParameter(WebGLProgram program, int pname)
 {
     return(null);
 }
Пример #26
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 public void LinkProgram(WebGLProgram program)
 {
 }
Пример #27
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 public WebGLUniformLocation GetUniformLocation(WebGLProgram program, string name)
 {
     return(default(WebGLUniformLocation));
 }
Пример #28
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 public void UseProgram(WebGLProgram program)
 {
 }
Пример #29
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 public void LinkProgram(WebGLProgram program)
 {
 }
Пример #30
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 public void UseProgram(WebGLProgram program)
 {
 }