public void ValidateProgram(WebGLProgram program)
 {
 }
Example #2
0
 public object GetUniform(WebGLProgram program, WebGLUniformLocation location)
 {
     return(null);
 }
Example #3
0
 public bool IsProgram(WebGLProgram program)
 {
     return(false);
 }
Example #4
0
 public WebGLShader[] GetAttachedShaders(WebGLProgram program)
 {
     return(null);
 }
Example #5
0
 public string GetProgramInfoLog(WebGLProgram program)
 {
     return(null);
 }
Example #6
0
 public void AttachShader(WebGLProgram program, WebGLShader shader)
 {
 }
Example #7
0
 public WebGLActiveInfo GetActiveAttrib(WebGLProgram program, int index)
 {
     return(default(WebGLActiveInfo));
 }
 public WebGLShader[] GetAttachedShaders(WebGLProgram program)
 {
     return null;
 }
 public int GetAttribLocation(WebGLProgram program, string name)
 {
     return 0;
 }
Example #10
0
 public WebGLActiveInfo GetActiveAttrib(WebGLProgram program, uint index)
 {
     return default(WebGLActiveInfo);
 }
Example #11
0
 public WebGLActiveInfo GetActiveUniform(WebGLProgram program, uint index)
 {
     return default(WebGLActiveInfo);
 }
Example #12
0
 public void DetachShader(WebGLProgram program, WebGLShader shader)
 {
 }
Example #13
0
 public void DeleteProgram(WebGLProgram program)
 {
 }
Example #14
0
 public void BindAttribLocation(WebGLProgram program, uint index, string name)
 {
 }
Example #15
0
 public void ValidateProgram(WebGLProgram program)
 {
 }
Example #16
0
 public string GetProgramInfoLog(WebGLProgram program)
 {
     return null;
 }
Example #17
0
 public void DeleteProgram(WebGLProgram program)
 {
 }
Example #18
0
 public object GetProgramParameter(WebGLProgram program, uint pname)
 {
     return null;
 }
Example #19
0
 public void BindAttribLocation(WebGLProgram program, int index, string name)
 {
 }
Example #20
0
 public object GetUniform(WebGLProgram program, WebGLUniformLocation location)
 {
     return null;
 }
Example #21
0
 public WebGLActiveInfo GetActiveUniform(WebGLProgram program, int index)
 {
     return(default(WebGLActiveInfo));
 }
Example #22
0
 public WebGLUniformLocation GetUniformLocation(WebGLProgram program, string name)
 {
     return default(WebGLUniformLocation);
 }
Example #23
0
 public int GetAttribLocation(WebGLProgram program, string name)
 {
     return(0);
 }
Example #24
0
 public bool IsProgram(WebGLProgram program)
 {
     return false;
 }
Example #25
0
 public object GetProgramParameter(WebGLProgram program, int pname)
 {
     return(null);
 }
Example #26
0
 public void LinkProgram(WebGLProgram program)
 {
 }
Example #27
0
 public WebGLUniformLocation GetUniformLocation(WebGLProgram program, string name)
 {
     return(default(WebGLUniformLocation));
 }
Example #28
0
 public void UseProgram(WebGLProgram program)
 {
 }
Example #29
0
 public void LinkProgram(WebGLProgram program)
 {
 }
Example #30
0
 public void UseProgram(WebGLProgram program)
 {
 }