public void ValidateProgram(WebGLProgram program) { }
public object GetUniform(WebGLProgram program, WebGLUniformLocation location) { return(null); }
public bool IsProgram(WebGLProgram program) { return(false); }
public WebGLShader[] GetAttachedShaders(WebGLProgram program) { return(null); }
public string GetProgramInfoLog(WebGLProgram program) { return(null); }
public void AttachShader(WebGLProgram program, WebGLShader shader) { }
public WebGLActiveInfo GetActiveAttrib(WebGLProgram program, int index) { return(default(WebGLActiveInfo)); }
public WebGLShader[] GetAttachedShaders(WebGLProgram program) { return null; }
public int GetAttribLocation(WebGLProgram program, string name) { return 0; }
public WebGLActiveInfo GetActiveAttrib(WebGLProgram program, uint index) { return default(WebGLActiveInfo); }
public WebGLActiveInfo GetActiveUniform(WebGLProgram program, uint index) { return default(WebGLActiveInfo); }
public void DetachShader(WebGLProgram program, WebGLShader shader) { }
public void DeleteProgram(WebGLProgram program) { }
public void BindAttribLocation(WebGLProgram program, uint index, string name) { }
public string GetProgramInfoLog(WebGLProgram program) { return null; }
public object GetProgramParameter(WebGLProgram program, uint pname) { return null; }
public void BindAttribLocation(WebGLProgram program, int index, string name) { }
public object GetUniform(WebGLProgram program, WebGLUniformLocation location) { return null; }
public WebGLActiveInfo GetActiveUniform(WebGLProgram program, int index) { return(default(WebGLActiveInfo)); }
public WebGLUniformLocation GetUniformLocation(WebGLProgram program, string name) { return default(WebGLUniformLocation); }
public int GetAttribLocation(WebGLProgram program, string name) { return(0); }
public bool IsProgram(WebGLProgram program) { return false; }
public object GetProgramParameter(WebGLProgram program, int pname) { return(null); }
public void LinkProgram(WebGLProgram program) { }
public WebGLUniformLocation GetUniformLocation(WebGLProgram program, string name) { return(default(WebGLUniformLocation)); }
public void UseProgram(WebGLProgram program) { }