Пример #1
0
 public HPLeftRequirement(UnitEffectContext GlobalContext)
     : base(Name, GlobalContext)
 {
     _HPLeft = "";
 }
Пример #2
0
 public UnitEffectParams(UnitEffectContext GlobalContext)
 {
     this.GlobalContext = GlobalContext;
     LocalContext       = new UnitEffectContext();
 }
 public TagRequirement(UnitEffectContext GlobalContext)
     : base(Name, GlobalContext)
 {
 }
Пример #4
0
 public WillReachedRequirement(UnitEffectContext GlobalContext)
     : base(Name, GlobalContext)
 {
     _WillNeeded = string.Empty;
 }
 public PlayerPhaseStartRequirement(UnitEffectContext GlobalContext)
     : base(Name, GlobalContext)
 {
 }
 public PilotSkillFoundRequirement(UnitEffectContext GlobalContext)
     : base(Name, GlobalContext)
 {
 }
Пример #7
0
 public OnlyOnceRequirement(UnitEffectContext GlobalContext)
     : base(Name, GlobalContext)
 {
     HasActivated = false;
 }
 public PilotedUnitNameRequirement(UnitEffectContext GlobalContext)
     : base(Name, GlobalContext)
 {
 }
 public PassiveRequirement(UnitEffectContext GlobalContext)
     : base(Name, GlobalContext)
 {
 }
 public PilotStatRequirement(UnitEffectContext GlobalContext)
     : base(Name, GlobalContext)
 {
     _EffectValue = "";
 }