コード例 #1
0
 public HPLeftRequirement(UnitEffectContext GlobalContext)
     : base(Name, GlobalContext)
 {
     _HPLeft = "";
 }
コード例 #2
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 public UnitEffectParams(UnitEffectContext GlobalContext)
 {
     this.GlobalContext = GlobalContext;
     LocalContext       = new UnitEffectContext();
 }
コード例 #3
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 public TagRequirement(UnitEffectContext GlobalContext)
     : base(Name, GlobalContext)
 {
 }
コード例 #4
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 public WillReachedRequirement(UnitEffectContext GlobalContext)
     : base(Name, GlobalContext)
 {
     _WillNeeded = string.Empty;
 }
コード例 #5
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 public PlayerPhaseStartRequirement(UnitEffectContext GlobalContext)
     : base(Name, GlobalContext)
 {
 }
コード例 #6
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 public PilotSkillFoundRequirement(UnitEffectContext GlobalContext)
     : base(Name, GlobalContext)
 {
 }
コード例 #7
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 public OnlyOnceRequirement(UnitEffectContext GlobalContext)
     : base(Name, GlobalContext)
 {
     HasActivated = false;
 }
コード例 #8
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 public PilotedUnitNameRequirement(UnitEffectContext GlobalContext)
     : base(Name, GlobalContext)
 {
 }
コード例 #9
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 public PassiveRequirement(UnitEffectContext GlobalContext)
     : base(Name, GlobalContext)
 {
 }
コード例 #10
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 public PilotStatRequirement(UnitEffectContext GlobalContext)
     : base(Name, GlobalContext)
 {
     _EffectValue = "";
 }