Пример #1
0
        private void UpdateAnimation(double gameTime, Animation animation, Sprite sprite)
        {
            var ownerAnimation = Owner.GetComponent<Animation>(ComponentType.Animation);
            //animation.ResetCounter(State.Walking,ownerAnimation.CurrentDirection);

            var ownerSprite = Owner.GetComponent<Sprite>(ComponentType.Sprite);

            if (ownerAnimation.CurrentState == State.Walking)
            {
                Active = false;
                animation.LockDirection = false;
            }

            if (_counter < 90)
            {
                switch (animation.CurrentDirection)
                {
                    case Direction.Left:
                        sprite.Teleport(new Vector2(ownerSprite.Position.X - sprite.Width + 5,
                            ownerSprite.Position.Y - sprite.Height));
                        break;
                    case Direction.Right:
                        sprite.Teleport(new Vector2(ownerSprite.Position.X + sprite.Width - 5,
                            ownerSprite.Position.Y - sprite.Height));
                        break;
                    case Direction.Up:
                        sprite.Teleport(new Vector2(ownerSprite.Position.X + sprite.Width - 5,
                            ownerSprite.Position.Y - sprite.Height + 5));
                        break;
                    case Direction.Down:
                        sprite.Teleport(new Vector2(ownerSprite.Position.X - sprite.Width + 5,
                            ownerSprite.Position.Y + sprite.Height - 5));
                        break;
                }
            }
            else
            {
                switch (animation.CurrentDirection)
                {
                    case Direction.Left:
                        sprite.Teleport(new Vector2(ownerSprite.Position.X - sprite.Width + 2,
                            ownerSprite.Position.Y));
                        break;
                    case Direction.Right:
                        sprite.Teleport(new Vector2(ownerSprite.Position.X + sprite.Width - 2,
                            ownerSprite.Position.Y));
                        break;

                    case Direction.Up:
                        sprite.Teleport(new Vector2(ownerSprite.Position.X,
                            ownerSprite.Position.Y - sprite.Height + 6));
                        break;
                    case Direction.Down:
                        sprite.Teleport(new Vector2(ownerSprite.Position.X + 4,
                            ownerSprite.Position.Y + sprite.Height - 6));
                        break;
                }

            }
        }