Пример #1
0
 /// <summary>
 /// When a planet is visited for the first time, call this method to change the texture in the star system.
 /// </summary>
 public void SwapToDiscoveredTexture()
 {
     s = new Sprite(Position, texture);
     s.CenterOriginOnTexture();
 }
Пример #2
0
 public OrbitalBodyDrawData(Texture2D texture, float radius)
 {
     this.texture = texture;
     Random r = new Random();
     s = new Sprite(ContentStorageManager.Get<Texture2D>("PlanetUnknown"));
     s.CenterOriginOnTexture();
     this.radius = radius;
     angle = MathHelper.ToRadians(GameControl.GetRandomNumber(360));
     angularVelocity = r.Next(4, 8) * 0.001f;
 }
Пример #3
0
        /// <summary>
        /// Initializes the control.
        /// </summary>
        protected override void Initialize()
        {
            ContentStorageManager.Store<Texture2D>("Planet", GameControl.content.Load<Texture2D>("Planet"));
            ContentStorageManager.Store<SpriteFont>("PlayFont", GameControl.content.Load<SpriteFont>("Play"));

            pSprite = new Sprite(ContentStorageManager.Get<Texture2D>("Planet"));
            pSprite.CenterOriginOnTexture();
            pSprite.Position = StarSystemControl.orbitPoint;

            sf = ContentStorageManager.Get<SpriteFont>("PlayFont");

            // Hook the game think event to give us a place to do step by step calculations.
            GameControl.RaiseThinkEvent += delegate { Think(); };

            // Hook the game draw event to constantly redraw our animation.
            GameControl.RaiseDrawEvent += delegate { Draw(); };
        }