Пример #1
0
        public Line(Vector2 position, int width, Color color)
        {
            Rectangle dimensions = new Rectangle(0, 0, width, defaultLineHeight);
            LineSprite = new Sprite<byte>(TextureManager.SingleWhitePixel,
                position, dimensions);

            LineSprite.Color = color;
            LineSprite.AddAnimationFrame(0, dimensions);
            LineSprite.ActiveAnimation = 0;
        }
Пример #2
0
        public RadarDebugger(Radar radar)
        {
            radarDebugging = radar;

            RadarSprite = new Sprite<byte>(TextureManager.RadarCircle, Vector2.Zero, SpriteDimensions);
            RadarSprite.AddAnimationFrame(0, SpriteDimensions);
            RadarSprite.ActiveAnimation = 0;

            resetScaleUp();
        }
Пример #3
0
        public GraphViewer(GraphType graph)
        {
            Graph = graph;

            nodeSprite = new Sprite<byte>(TextureManager.RadarCircle, Vector2.Zero,
                RadarDebugger.SpriteDimensions);
            nodeSprite.AddAnimationFrame(0, RadarDebugger.SpriteDimensions);
            nodeSprite.ActiveAnimation = 0;

            float scale = 0.06f;
            nodeSprite.Scale(scale);
            nodeRadius = nodeSprite.Dimensions.Width / 2 * scale;

            inputTimer.Start();
        }
Пример #4
0
        protected virtual void initializeSprites()
        {
            Rectangle tileFrame = new Rectangle(0, 0, (int)TileSize.X, (int)TileSize.Y);

            grassTile = new Sprite<byte>(TextureManager.GrassTile, Vector2.Zero, tileFrame);
            grassTile.AddAnimationFrame(0, tileFrame);
            grassTile.ActiveAnimation = 0;
            grassTile.LayerDepth = AStarGame.DrawingOrder.Grass;

            wallTile = new Sprite<byte>(TextureManager.WallTile, Vector2.Zero, tileFrame);
            wallTile.AddAnimationFrame(0, tileFrame);
            wallTile.ActiveAnimation = 0;
            wallTile.LayerDepth = AStarGame.DrawingOrder.Wall;

            bushTile = new Sprite<byte>(TextureManager.BushTile, Vector2.Zero, tileFrame);
            bushTile.AddAnimationFrame(0, tileFrame);
            bushTile.ActiveAnimation = 0;
            bushTile.LayerDepth = AStarGame.DrawingOrder.Bush;
        }