private void MoveForward(Sprite sprite)
        {
            var x = 0f;
            var y = 0f;

            switch (_currentDirection)
            {
                case Direction.Up:
                    y = -1*_speed;
                    break;

                case Direction.Down:
                    y = _speed;
                    break;

                case Direction.Left:
                    x = -1*_speed;
                    break;

                case Direction.Right:
                    x = _speed;
                    break;
                default:
                    return;

            }

            if (_currentState == BoomerangState.Forward)
            {
                var collision = GetComponent<Collision>(ComponentType.Collision);
                if(collision != null && collision.CheckCollisionWithTiles(new Rectangle((int) (sprite.Position.X + x), (int) (sprite.Position.Y + y),sprite.Width,sprite.Height)))
                {
                    _currentState = BoomerangState.Back;
                    _counter = 0;
                }
                else
                {
                    sprite.Move(x,y);
                }
            }
        }
        private void MoveBack(Sprite sprite)
        {
            var ownerSprite = Owner.GetComponent<Sprite>(ComponentType.Sprite);
            if(ownerSprite == null)
            {
                _currentState = BoomerangState.Stop;
                Active = false;
            }

            if(ManagerFunction.Distance(sprite.Position,ownerSprite.Position) < 2)
            {
                _currentState = BoomerangState.Stop;
                Active = false;
                return;
            }

            if(ownerSprite.Position.X < sprite.Position.X)
                sprite.Move(-1*_speed,0);
            if (ownerSprite.Position.X > sprite.Position.X)
                sprite.Move(_speed, 0);
            if (ownerSprite.Position.Y < sprite.Position.Y)
                sprite.Move(0, -1*_speed);
            if (ownerSprite.Position.Y > sprite.Position.Y)
                sprite.Move(0, _speed);
        }