public static void SetBoolList(string key, List <bool> val) { try { GDEPPX.SetBoolList(key, val); } catch (Exception ex) { Debug.LogException(ex); } }
public static void SetColor(string key, Color32 val) { try { GDEPPX.SetColor(key, val); } catch (Exception ex) { Debug.LogException(ex); } }
public static void SetVector4List(string key, string field, List <Vector4> val) { try { GDEPPX.SetVector4List(key + "_" + field, val); } catch (Exception ex) { Debug.LogException(ex); } }
public static void SetBool(string key, bool val) { try { GDEPPX.SetBool(key, val); } catch (Exception ex) { Debug.LogException(ex); } }
public static void SetFloatTwoDList(string key, string field, List <List <float> > val) { try { GDEPPX.Set2DFloatList(key + "_" + field, val); } catch (Exception ex) { Debug.LogException(ex); } }
public static void SetColor(string key, string field, Color val) { try { GDEPPX.SetColor(key + "_" + field, val); } catch (Exception ex) { Debug.LogException(ex); } }
public static void SetAudioClip(string key, AudioClip val) { try { GDEPPX.SetAudioClip(key, val); } catch (Exception ex) { Debug.LogException(ex); } }
public static void SetAudioClip(string key, string field, AudioClip val) { try { GDEPPX.SetUnityObject(key + "_" + field, val); } catch (Exception ex) { Debug.LogException(ex); } }
public static void SetTexture2DTwoDList(string key, List <List <Texture2D> > val) { try { GDEPPX.Set2DTexture2DList(key, val); } catch (Exception ex) { Debug.LogException(ex); } }
public static void SetMaterialTwoDList(string key, List <List <Material> > val) { try { GDEPPX.Set2DMaterialList(key, val); } catch (Exception ex) { Debug.LogException(ex); } }
public static void SetTexture2D(string key, Texture2D val) { try { GDEPPX.SetTexture2D(key, val); } catch (Exception ex) { Debug.LogException(ex); } }
public static void SetGameObjectTwoDList(string key, List <List <GameObject> > val) { try { GDEPPX.Set2DGameObjectList(key, val); } catch (Exception ex) { Debug.LogException(ex); } }
public static void SetGameObject(string key, GameObject val) { try { GDEPPX.SetGameObject(key, val); } catch (Exception ex) { Debug.LogException(ex); } }
public static void SetVector4TwoDList(string key, List <List <Vector4> > val) { try { GDEPPX.Set2DVector4List(key, val); } catch (Exception ex) { Debug.LogException(ex); } }
public static void SetAudioClipTwoDList(string key, List <List <AudioClip> > val) { try { GDEPPX.Set2DAudioClipList(key, val); } catch (Exception ex) { Debug.LogException(ex); } }
public static void SetMaterialList(string key, string field, List <Material> val) { try { GDEPPX.SetUnityObjectList(key + "_" + field, val); } catch (Exception ex) { Debug.LogException(ex); } }
public static void SetStringTwoDList(string key, List <List <string> > val) { try { GDEPPX.Set2DStringList(key, val); } catch (Exception ex) { Debug.LogException(ex); } }
public static void SetAudioClipTwoDList(string key, string field, List <List <AudioClip> > val) { try { GDEPPX.SetUnityObject2DList(key + "_" + field, val); } catch (Exception ex) { Debug.LogException(ex); } }
public static void SetIntTwoDList(string key, List <List <int> > val) { try { GDEPPX.Set2DIntList(key, val); } catch (Exception ex) { Debug.LogException(ex); } }
public static void SetBoolTwoDList(string key, string field, List <List <bool> > val) { try { GDEPPX.Set2DBoolList(key + "_" + field, val); } catch (Exception ex) { Debug.LogException(ex); } }
public static void SetFloatList(string key, List <float> val) { try { GDEPPX.SetFloatList(key, val); } catch (Exception ex) { Debug.LogException(ex); } }
public static void SetColorTwoDList(string key, string field, List <List <Color> > val) { try { GDEPPX.Set2DColorList(key + "_" + field, val); } catch (Exception ex) { Debug.LogException(ex); } }
public static void SetTexture2D(string key, string field, Texture2D val) { try { GDEPPX.SetUnityObject(key + "_" + field, val); } catch (Exception ex) { Debug.LogException(ex); } }
public static void SetVector4(string key, Vector4 val) { try { GDEPPX.SetVector4(key, val); } catch (Exception ex) { Debug.LogException(ex); } }
public static List <List <Texture2D> > GetTexture2DTwoDList(string key, string field, List <List <Texture2D> > defaultVal = null) { List <List <Texture2D> > retVal = defaultVal; try { retVal = GDEPPX.Get2DUnityObjectList(key + "_" + field, defaultVal); } catch (Exception ex) { Debug.LogException(ex); } return(retVal); }
public static Texture2D GetTexture2D(string key, string field, Texture2D defaultVal) { Texture2D retVal = defaultVal; try { retVal = GDEPPX.GetUnityObject(key + "_" + field, defaultVal); } catch (Exception ex) { Debug.LogException(ex); } return(retVal); }
public static List <List <string> > GetStringTwoDList(string key, string field, List <List <string> > defaultVal = null) { List <List <string> > retVal = defaultVal; try { retVal = GDEPPX.Get2DStringList(key + "_" + field, defaultVal); } catch (Exception ex) { Debug.LogException(ex); } return(retVal); }
public static List <GameObject> GetGameObjectList(string key, string field, List <GameObject> defaultVal = null) { List <GameObject> retVal = defaultVal; try { retVal = GDEPPX.GetUnityObjectList(key + "_" + field, defaultVal); } catch (Exception ex) { Debug.LogException(ex); } return(retVal); }
public static GameObject GetGameObject(string key, string field, GameObject defaultVal) { GameObject retVal = defaultVal; try { retVal = GDEPPX.GetUnityObject(key + "_" + field, defaultVal); } catch (Exception ex) { Debug.LogException(ex); } return(retVal); }
public static List <List <T> > GetUnityObjectTwoDList <T>(string key, string field, List <List <T> > defaultVal = null) where T : UnityEngine.Object { List <List <T> > retVal = defaultVal; try { retVal = GDEPPX.Get2DUnityObjectList(key + "_" + field, defaultVal); } catch (Exception ex) { Debug.LogException(ex); } return(retVal); }