public static List <List <Texture2D> > GetTexture2DTwoDList(string key, string field, List <List <Texture2D> > defaultVal = null) { List <List <Texture2D> > retVal = defaultVal; try { retVal = GDEPPX.Get2DUnityObjectList(key + "_" + field, defaultVal); } catch (Exception ex) { Debug.LogException(ex); } return(retVal); }
public static List <List <T> > GetUnityObjectTwoDList <T>(string key, string field, List <List <T> > defaultVal = null) where T : UnityEngine.Object { List <List <T> > retVal = defaultVal; try { retVal = GDEPPX.Get2DUnityObjectList(key + "_" + field, defaultVal); } catch (Exception ex) { Debug.LogException(ex); } return(retVal); }