Behavior for resting our character.
Наследование: BaseState
Пример #1
0
 public BattleState(StateMemory fface) : base(fface)
 {
     _restState = new RestState(fface);
 }
Пример #2
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 public BattleState(IMemoryAPI fface) : base(fface)
 {
     _executor  = new Executor(fface);
     _restState = new RestState(fface);
 }