Behavior for resting our character.
Inheritance: BaseState
Ejemplo n.º 1
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 public BattleState(StateMemory fface) : base(fface)
 {
     _restState = new RestState(fface);
 }
Ejemplo n.º 2
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 public BattleState(IMemoryAPI fface) : base(fface)
 {
     _executor  = new Executor(fface);
     _restState = new RestState(fface);
 }