Behavior for resting our character.
Inheritance: BaseState
示例#1
0
 public BattleState(StateMemory fface) : base(fface)
 {
     _restState = new RestState(fface);
 }
示例#2
0
 public BattleState(IMemoryAPI fface) : base(fface)
 {
     _executor  = new Executor(fface);
     _restState = new RestState(fface);
 }