public override void OperateDouble(CGenState state) { state.FMULP(); }
public override void OperateFloat(CGenState state) { state.FMULP(); }
public FMULP ( ) : void | ||
Результат | void |
public override void OperateDouble(CGenState state) { state.FMULP(); }
public override void OperateFloat(CGenState state) { state.FMULP(); }