public override void CGenStmt(Env env, CGenState state) { if (this.ExprOpt.IsSome) { Int32 stack_size = state.StackSize; this.ExprOpt.Value.CGenValue(state); state.CGenForceStackSizeTo(stack_size); } }
/// <summary> /// flds addr /// </summary> public override Reg CGenValue(CGenState state) { byte[] bytes = BitConverter.GetBytes(this.Value); Int32 intval = BitConverter.ToInt32(bytes, 0); String name = state.CGenLongConst(intval); state.FLDS(name); return Reg.ST0; }
// %eax = left, %ebx = right, stack unchanged private void CGenPrepareIntegralOperands(CGenState state) { // 1. Load Left to EAX. // // regs: // %eax = Left // // stack: // +-----+ // | ... | <- %esp // +-----+ // if (this.Left.CGenValue(state) != Reg.EAX) { throw new InvalidOperationException(); } // 2. Push Left to stack. // // regs: // %eax = Left // // stack: // +-----+ // | ... | // +-----+ // | Left | <- %esp has decreased by 4 // +-----+ // Int32 stack_size = state.CGenPushLong(Reg.EAX); // 3. Load Right to EAX. // // regs: // %eax = Right // // stack: // +-----+ // | ... | // +-----+ // | Left | <- %esp // +-----+ // if (this.Right.CGenValue(state) != Reg.EAX) { throw new InvalidOperationException(); } // 4. Move Right into EBX. Pop Left from stack, into EAX. // // regs: // %eax = Left // %ebx = Right // // stack: // +-----+ // | ... | <- %esp has moved back. // +-----+ // state.MOVL(Reg.EAX, Reg.EBX); state.CGenPopLong(stack_size, Reg.EAX); }
public override void CGenStmt(Env env, CGenState state) { foreach (Tuple<Env, Decln> decln in this.Declns) { decln.Item2.CGenDecln(decln.Item1, state); } foreach (Tuple<Env, Stmt> stmt in this.Stmts) { stmt.Item2.CGenStmt(stmt.Item1, state); } }
/// <summary> /// fldl addr /// </summary> public override Reg CGenValue(CGenState state) { byte[] bytes = BitConverter.GetBytes(this.Value); Int32 firstInt = BitConverter.ToInt32(bytes, 0); Int32 secondInt = BitConverter.ToInt32(bytes, 4); String name = state.CGenLongLongConst(firstInt, secondInt); state.FLDL(name); return Reg.ST0; }
public void CGenTest(Reg ret, CGenState state) { // test Cond switch (ret) { case Reg.EAX: state.TESTL(Reg.EAX, Reg.EAX); break; case Reg.ST0: /// Compare Expr with 0.0 /// < see cref = "BinaryComparisonOp.OperateFloat(CGenState)" /> state.FLDZ(); state.FUCOMIP(); state.FSTP(Reg.ST0); break; default: throw new InvalidProgramException(); } }
public void CGenDecln(Env env, CGenState state) { // .text // [.globl <func>] // <func>: // pushl %ebp // movl %esp, %ebp // state.TEXT(); Env.Entry entry = env.Find(this.name).Value; state.COMMENT(ToString()); switch (entry.Kind) { case Env.EntryKind.GLOBAL: switch (this.scs) { case StorageClass.AUTO: case StorageClass.EXTERN: state.GLOBL(this.name); break; case StorageClass.STATIC: // static definition break; default: throw new InvalidOperationException(); } break; default: throw new InvalidOperationException(); } state.CGenFuncStart(this.name); state.InFunction(GotoLabelsGrabber.GrabLabels(this.stmt)); this.stmt.CGenStmt(env, state); state.CGenLabel(state.ReturnLabel); state.OutFunction(); // leave // ret state.LEAVE(); state.RET(); state.NEWLINE(); }
public override Reg CGenValue(CGenState state) { Reg ret = this.Expr.CGenValue(state); switch (this.Kind) { case TypeCastType.DOUBLE_TO_FLOAT: case TypeCastType.FLOAT_TO_DOUBLE: case TypeCastType.PRESERVE_INT16: case TypeCastType.PRESERVE_INT8: case TypeCastType.NOP: return ret; case TypeCastType.DOUBLE_TO_INT32: case TypeCastType.FLOAT_TO_INT32: state.CGenConvertFloatToLong(); return Reg.EAX; case TypeCastType.INT32_TO_DOUBLE: case TypeCastType.INT32_TO_FLOAT: state.CGenConvertLongToFloat(); return Reg.ST0; case TypeCastType.INT16_TO_INT32: state.MOVSWL(Reg.AX, Reg.EAX); return ret; case TypeCastType.INT8_TO_INT16: case TypeCastType.INT8_TO_INT32: state.MOVSBL(Reg.AL, Reg.EAX); return ret; case TypeCastType.UINT16_TO_UINT32: state.MOVZWL(Reg.AX, Reg.EAX); return ret; case TypeCastType.UINT8_TO_UINT16: case TypeCastType.UINT8_TO_UINT32: state.MOVZBL(Reg.AL, Reg.EAX); return ret; default: throw new InvalidProgramException(); } }
public override void CGenAddress(CGenState state) { Env.Entry entry = this.Env.Find(this.Name).Value; Int32 offset = entry.Offset; switch (entry.Kind) { case Env.EntryKind.FRAME: case Env.EntryKind.STACK: state.LEA(offset, Reg.EBP, Reg.EAX); return; case Env.EntryKind.GLOBAL: state.LEA(this.Name, Reg.EAX); return; case Env.EntryKind.ENUM: case Env.EntryKind.TYPEDEF: default: throw new InvalidProgramException("cannot get the address of " + entry.Kind); } }
private Compiler(String source) { this.Source = source; // Lexical analysis Scanner scanner = new Scanner(source); this.Tokens = scanner.Tokens.ToImmutableList(); // Parse var parserResult = CParsers.Parse(this.Tokens); if (parserResult.Source.Count() != 1) { throw new InvalidOperationException("Error: not finished parsing"); } this.SyntaxTree = parserResult.Result; // Semantic analysis var semantReturn = this.SyntaxTree.GetTranslnUnit(); this.AbstractSyntaxTree = semantReturn.Value; this.Environment = semantReturn.Env; // Code generation var state = new CGenState(); this.AbstractSyntaxTree.CodeGenerate(state); this.Assembly = state.ToString(); }
// Float // Before the actual calculation, the state is set to this. // // regs: // %ecx = &expr // // stack: // +-------+ // | ..... | <- %esp // +-------+ // // float stack: // +-------+ // | expr | <- %st(1) // +-------+ // | 1.0 | <- %st(0) // +-------+ // // After the calculation, the result should be in %st(0), // and memory should be updated. // public abstract void CalcAndSaveFloat(CGenState state);
public override void CGenAddress(CGenState state) { throw new InvalidOperationException("Cannot get the address of a cast expression."); }
public override void CalcAndSaveByte(CGenState state) { state.SUBL(1, Reg.EAX); state.MOVB(Reg.AL, 0, Reg.ECX); }
public override sealed Reg CGenValue(CGenState state) { // 1. Get the address of expr. // // regs: // %eax = &expr // // stack: // +-------+ // | ..... | <- %esp // +-------+ // this.Expr.CGenAddress(state); // 2. Push address. // // regs: // %eax = &expr // // stack: // +-------+ // | ..... | // +-------+ // | &expr | <- %esp // +-------+ // Int32 stack_size = state.CGenPushLong(Reg.EAX); // 3. Get current Value of expr. // // 1) If expr is an integral or pointer: // // regs: // %eax = expr // // stack: // +-------+ // | ..... | // +-------+ // | &expr | <- %esp // +-------+ // // // 2) If expr is a float: // // regs: // %eax = &expr // // stack: // +-------+ // | ..... | // +-------+ // | &expr | <- %esp // +-------+ // // float stack: // +-------+ // | expr | <- %st(0) // +-------+ // Reg ret = this.Expr.CGenValue(state); switch (ret) { case Reg.EAX: // expr is an integral or pointer. // 4. Pop address to %ecx. // // regs: // %eax = expr // %ecx = &expr // // stack: // +-------+ // | ..... | <- %esp // +-------+ // state.CGenPopLong(stack_size, Reg.ECX); // 5. Cache current Value of Expr in %ebx. // // regs: // %eax = expr // %ebx = expr // %ecx = &expr // // stack: // +-------+ // | ..... | <- %esp // +-------+ // state.MOVL(Reg.EAX, Reg.EBX); // 6. Calculate the new value in %ebx or %eax and save. // Set %eax to be the return Value. // // regs: // %eax = expr or (expr +- 1) // %ebx = (expr +- 1) or expr // %ecx = &expr // // stack: // +-------+ // | ..... | <- %esp // +-------+ // switch (this.Expr.Type.Kind) { case ExprTypeKind.CHAR: case ExprTypeKind.UCHAR: CalcAndSaveByte(state); return Reg.EAX; case ExprTypeKind.SHORT: case ExprTypeKind.USHORT: CalcAndSaveWord(state); return Reg.EAX; case ExprTypeKind.LONG: case ExprTypeKind.ULONG: CalcAndSaveByte(state); return Reg.EAX; case ExprTypeKind.POINTER: CalcAndSavePtr(state); return Reg.EAX; default: throw new InvalidProgramException(); } case Reg.ST0: // Expr is a float. // 4. Pop address to %ecx. // // regs: // %ecx = &expr // // stack: // +-------+ // | ..... | <- %esp // +-------+ // state.CGenPopLong(stack_size, Reg.ECX); // 5. Load 1.0 to FPU stack. // // regs: // %ecx = &expr // // stack: // +-------+ // | ..... | <- %esp // +-------+ // // float stack: // +-------+ // | expr | <- %st(1) // +-------+ // | 1.0 | <- %st(0) // +-------+ // state.FLD1(); // 6. Calculate the new value and save back. // Set %st(0) to be the new or original Value. // // regs: // %ecx = &Expr // // stack: // +-------+ // | ..... | <- %esp // +-------+ // // float stack: // +---------------------+ // | expr or (epxr +- 1) | <- %st(0) // +---------------------+ // switch (this.Expr.Type.Kind) { case ExprTypeKind.FLOAT: CalcAndSaveFloat(state); return Reg.ST0; case ExprTypeKind.DOUBLE: CalcAndSaveDouble(state); return Reg.ST0; default: throw new InvalidProgramException(); } default: throw new InvalidProgramException(); } }
public void CodeGenerate(CGenState state) { foreach (Tuple<Env, ExternDecln> decln in this.declns) { decln.Item2.CGenDecln(decln.Item1, state); } }
public override Reg CGenValue(CGenState state) { state.MOVL((Int32)this.Value, Reg.EAX); return Reg.EAX; }
public override void CalcAndSaveWord(CGenState state) { state.SUBL(1, Reg.EAX); state.MOVW(Reg.AX, 0, Reg.ECX); }
public abstract void CalcAndSavePtr(CGenState state);
// * function; // * extern function; // * static function; // * obj; // * obj = Init; // * static obj; // * static obj = Init; // * extern obj; // * extern obj = Init; public void CGenDecln(Env env, CGenState state) { if (env.IsGlobal()) { if (this.initr.IsSome) { Initr initr = this.initr.Value; switch (this.scs) { case StorageClass.AUTO: state.GLOBL(this.name); break; case StorageClass.EXTERN: throw new InvalidProgramException(); case StorageClass.STATIC: break; case StorageClass.TYPEDEF: // Ignore. return; default: throw new InvalidProgramException(); } state.DATA(); state.ALIGN(ExprType.ALIGN_LONG); state.CGenLabel(this.name); Int32 last = 0; initr.Iterate(this.type, (Int32 offset, Expr expr) => { if (offset > last) { state.ZERO(offset - last); } if (!expr.IsConstExpr) { throw new InvalidOperationException("Cannot initialize with non-const expression."); } switch (expr.Type.Kind) { // TODO: without const char/short, how do I initialize? case ExprTypeKind.CHAR: case ExprTypeKind.UCHAR: case ExprTypeKind.SHORT: case ExprTypeKind.USHORT: throw new NotImplementedException(); case ExprTypeKind.LONG: state.LONG(((ConstLong)expr).Value); break; case ExprTypeKind.ULONG: state.LONG((Int32)((ConstULong)expr).Value); break; case ExprTypeKind.POINTER: state.LONG((Int32)((ConstPtr)expr).Value); break; case ExprTypeKind.FLOAT: byte[] float_bytes = BitConverter.GetBytes(((ConstFloat)expr).Value); Int32 intval = BitConverter.ToInt32(float_bytes, 0); state.LONG(intval); break; case ExprTypeKind.DOUBLE: byte[] double_bytes = BitConverter.GetBytes(((ConstDouble)expr).Value); Int32 first_int = BitConverter.ToInt32(double_bytes, 0); Int32 second_int = BitConverter.ToInt32(double_bytes, 4); state.LONG(first_int); state.LONG(second_int); break; default: throw new InvalidProgramException(); } last = offset + expr.Type.SizeOf; }); } else { // Global without initialization. switch (this.scs) { case StorageClass.AUTO: // .comm name,size,align break; case StorageClass.EXTERN: break; case StorageClass.STATIC: // .local name // .comm name,size,align state.LOCAL(this.name); break; case StorageClass.TYPEDEF: // Ignore. return; default: throw new InvalidProgramException(); } if (this.type.Kind != ExprTypeKind.FUNCTION) { state.COMM(this.name, this.type.SizeOf, ExprType.ALIGN_LONG); } } state.NEWLINE(); } else { // stack object state.CGenExpandStackTo(env.StackSize, ToString()); Int32 stack_size = env.StackSize; // pos should be equal to stack_size, but whatever... Int32 pos = env.Find(this.name).Value.Offset; if (this.initr.IsNone) { return; } Initr initr = this.initr.Value; initr.Iterate(this.type, (Int32 offset, Expr expr) => { Reg ret = expr.CGenValue(state); switch (expr.Type.Kind) { case ExprTypeKind.CHAR: case ExprTypeKind.UCHAR: state.MOVB(Reg.EAX, pos + offset, Reg.EBP); break; case ExprTypeKind.SHORT: case ExprTypeKind.USHORT: state.MOVW(Reg.EAX, pos + offset, Reg.EBP); break; case ExprTypeKind.DOUBLE: state.FSTPL(pos + offset, Reg.EBP); break; case ExprTypeKind.FLOAT: state.FSTPS(pos + offset, Reg.EBP); break; case ExprTypeKind.LONG: case ExprTypeKind.ULONG: case ExprTypeKind.POINTER: state.MOVL(Reg.EAX, pos + offset, Reg.EBP); break; case ExprTypeKind.STRUCT_OR_UNION: state.MOVL(Reg.EAX, Reg.ESI); state.LEA(pos + offset, Reg.EBP, Reg.EDI); state.MOVL(expr.Type.SizeOf, Reg.ECX); state.CGenMemCpy(); break; case ExprTypeKind.ARRAY: case ExprTypeKind.FUNCTION: throw new InvalidProgramException($"How could a {expr.Type.Kind} be in a init list?"); default: throw new InvalidProgramException(); } state.CGenForceStackSizeTo(stack_size); }); } // stack object }
public override Reg CGenValue(CGenState state) { Reg ret = this.Expr.CGenValue(state); switch (ret) { case Reg.EAX: state.NEG(Reg.EAX); return Reg.EAX; case Reg.ST0: state.FCHS(); return Reg.ST0; default: throw new InvalidProgramException(); } }
public override sealed void CGenAddress(CGenState state) { throw new InvalidOperationException( "Cannot get the address of an unary arithmetic operator." ); }
public override void CalcAndSaveDouble(CGenState state) { state.FSUB(1, 0); state.FSTL(0, Reg.ECX); }
public override void CalcAndSaveFloat(CGenState state) { state.FSUB(1, 0); state.FSTS(0, Reg.ECX); }
public override void CalcAndSavePtr(CGenState state) { state.SUBL(this.Expr.Type.SizeOf, Reg.EAX); state.MOVL(Reg.EAX, 0, Reg.ECX); }
public override sealed void CGenAddress(CGenState state) { throw new InvalidOperationException("Cannot get the address of a constant"); }
public abstract void CalcAndSaveDouble(CGenState state);
public override Reg CGenValue(CGenState state) { Reg ret = this.Expr.CGenValue(state); if (ret != Reg.EAX) { throw new InvalidProgramException(); } state.NOT(Reg.EAX); return Reg.EAX; }
public override void CalcAndSaveLong(CGenState state) { state.SUBL(1, Reg.EAX); state.MOVL(Reg.EAX, 0, Reg.ECX); }
public override Reg CGenValue(CGenState state) { String name = state.CGenString(this.Value); state.LEA(name, Reg.EAX); return Reg.EAX; }
public override Reg CGenValue(CGenState state) { Reg ret = this.Expr.CGenValue(state); switch (ret) { case Reg.EAX: state.TESTL(Reg.EAX, Reg.EAX); state.SETE(Reg.AL); state.MOVZBL(Reg.AL, Reg.EAX); return Reg.EAX; case Reg.ST0: /// Compare Expr with 0.0 /// < see cref = "BinaryComparisonOp.OperateFloat(CGenState)" /> state.FLDZ(); state.FUCOMIP(); state.FSTP(Reg.ST0); state.SETE(Reg.AL); state.MOVZBL(Reg.AL, Reg.EAX); return Reg.EAX; default: throw new InvalidProgramException(); } }