private static GameEntity CreateCompany(GameContext context, string name, CompanyType companyType) { var CEO = Humans.GenerateHuman(context); var level = UnityEngine.Random.Range(70, 90); Humans.SetTrait(CEO, Trait.Ambitious); Humans.SetSkills(CEO, WorkerRole.CEO); return(CreateCompany(context, name, companyType, new Dictionary <int, BlockOfShares>(), CEO)); }