private static void ApplyLowSalaryLoyalty(GameEntity company, ref Bonus <int> bonus, HumanFF worker)
        {
            bool isFounder = worker.hasShareholder; // &&

            // company.shareholders.Shareholders.ContainsKey(worker.shareholder.Id);

            if (isFounder)
            {
                return;
            }

            var salary = Humans.GetSalary(worker);

            var expectedSalary = (double)GetSalaryPerRating(worker);

            bool isGreedy = Humans.HasTrait(worker, Trait.Greedy);
            bool isShy    = Humans.HasTrait(worker, Trait.Shy);

            float multiplier = 0.8f;

            if (isGreedy)
            {
                multiplier = 0.9f;
            }
            else if (isShy)
            {
                multiplier = 0.5f;
            }

            // multiply on 4 cause period = week
            if (salary * 4 < expectedSalary * multiplier)
            {
                bonus.Append("Low salary", -5);
            }
        }
        // team cost

        public static Bonus <long> GetSalaries(GameEntity e, GameContext gameContext)
        {
            Bonus <long> salaries = new Bonus <long>("Manager salaries");

            foreach (var t in e.team.Teams)
            {
                foreach (var human in t.Managers)
                {
                    var salary = Humans.GetSalary(human);

                    salaries.Append(Humans.GetFullName(human), salary);
                }
            }

            return(salaries);
        }