vector.x = Processors.Clamp(vector.x, min.x, max.x);
Пример #2
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 return(new Vector2(vector.x, vector.y));
Пример #3
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 return(new float3(vector.x, vector.y, vector.z));
Пример #4
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 return(new Position(vector.x, vector.y));
 new Vector2(vector.x, value);
 new Vector3(vector.x, value, vector.z);
Пример #7
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 ToBytes(vector.x, data, ref offset);
Пример #8
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 public Point(Vector2 vector) => Initialize(vector.x, vector.y);