vector.x = Processors.Clamp(vector.x, min.x, max.x);
 return(new Vector2(vector.x, vector.y));
 return(new float3(vector.x, vector.y, vector.z));
Exemple #4
0
 return(new Position(vector.x, vector.y));
 new Vector2(vector.x, value);
 new Vector3(vector.x, value, vector.z);
Exemple #7
0
 ToBytes(vector.x, data, ref offset);
 public Point(Vector2 vector) => Initialize(vector.x, vector.y);