vector.x = Processors.Clamp(vector.x, min.x, max.x);
return(new Vector2(vector.x, vector.y));
return(new float3(vector.x, vector.y, vector.z));
return(new Position(vector.x, vector.y));
new Vector2(vector.x, value);
new Vector3(vector.x, value, vector.z);
ToBytes(vector.x, data, ref offset);
public Point(Vector2 vector) => Initialize(vector.x, vector.y);