Пример #1
0
        //-----------------------------------------------------------------------------------------------
        public factor KNPKB(cPosicion pos)
        {
            sq sqPeon = pos.GetList(m_cFuerte, cPieza.PEON)[0];
              sq alfilCasillaPeon = pos.GetList(m_cDebil, cPieza.ALFIL)[0];
              sq weakerKingSq = pos.GetRey(m_cDebil);

              if ((cBitBoard.Atras(m_cFuerte, sqPeon) & pos.attacks_from_square_piecetype(alfilCasillaPeon, cPieza.ALFIL)) != 0)
            return cBitBoard.Distancia(weakerKingSq, sqPeon);

              return cFactorEscala.NAN;
        }
Пример #2
0
        //-----------------------------------------------------------------------------------------------
        public factor KQKRPs(cPosicion pos)
        {
            sq kingSq = pos.GetRey(m_cDebil);
              sq nCasillaTorre = pos.GetList(m_cDebil, cPieza.TORRE)[0];

              if (cTypes.FilaProxima(m_cDebil, kingSq) <= FILA.F2
              && cTypes.FilaProxima(m_cDebil, pos.GetRey(m_cFuerte)) >= FILA.F4
              && cTypes.FilaProxima(m_cDebil, nCasillaTorre) == FILA.F3
              && (pos.PiezasColor(m_cDebil, cPieza.PEON)
              & pos.attacks_from_square_piecetype(kingSq, cPieza.REY)
              & pos.AtaquesDePeon(nCasillaTorre, m_cFuerte)) != 0)
            return cFactorEscala.TABLAS;

              return cFactorEscala.NAN;
        }
Пример #3
0
        //-----------------------------------------------------------------------------------------------
        public factor KBPKB(cPosicion pos)
        {
            sq sqPeon = pos.GetList(m_cFuerte, cPieza.PEON)[0];
              sq strongerBishonCasillaPeon = pos.GetList(m_cFuerte, cPieza.ALFIL)[0];
              sq weakerBishonCasillaPeon = pos.GetList(m_cDebil, cPieza.ALFIL)[0];
              sq weakerKingSq = pos.GetRey(m_cDebil);

              if (cTypes.Columna(weakerKingSq) == cTypes.Columna(sqPeon)
              && cTypes.FilaProxima(m_cFuerte, sqPeon) < cTypes.FilaProxima(m_cFuerte, weakerKingSq)
              && (cTypes.IsColorContrario(weakerKingSq, strongerBishonCasillaPeon)
              || cTypes.FilaProxima(m_cFuerte, weakerKingSq) <= FILA.F6))
            return cFactorEscala.TABLAS;

              if (cTypes.IsColorContrario(strongerBishonCasillaPeon, weakerBishonCasillaPeon))
              {
            if (cTypes.FilaProxima(m_cFuerte, sqPeon) <= FILA.F5)
              return cFactorEscala.TABLAS;
            else
            {
              bitbrd path = cBitBoard.Atras(m_cFuerte, sqPeon);

              if ((path & pos.PiezasColor(m_cDebil, cPieza.REY)) != 0)
            return cFactorEscala.TABLAS;

              if (((pos.attacks_from_square_piecetype(weakerBishonCasillaPeon, cPieza.ALFIL) & path) != 0)
              && cBitBoard.Distancia(weakerBishonCasillaPeon, sqPeon) >= 3)
            return cFactorEscala.TABLAS;
            }
              }

              return cFactorEscala.NAN;
        }
Пример #4
0
        //-----------------------------------------------------------------------------------------------
        public factor KBPPKB(cPosicion pos)
        {
            sq wbsq = pos.GetList(m_cFuerte, cPieza.ALFIL)[0];
              sq bbsq = pos.GetList(m_cDebil, cPieza.ALFIL)[0];

              if (!cTypes.IsColorContrario(wbsq, bbsq))
            return cFactorEscala.NAN;

              sq ksq = pos.GetRey(m_cDebil);
              sq nCasillaPeon1 = pos.GetList(m_cFuerte, cPieza.PEON)[0];
              sq nCasillaPeon2 = pos.GetList(m_cFuerte, cPieza.PEON)[1];
              fila r1 = cTypes.Fila(nCasillaPeon1);
              fila r2 = cTypes.Fila(nCasillaPeon2);
              sq blockSq1, blockSq2;

              if (cTypes.FilaProxima(m_cFuerte, nCasillaPeon1) > cTypes.FilaProxima(m_cFuerte, nCasillaPeon2))
              {
            blockSq1 = nCasillaPeon1 + cTypes.AtaquePeon(m_cFuerte);
            blockSq2 = cTypes.CreaCasilla(cTypes.Columna(nCasillaPeon2), cTypes.Fila(nCasillaPeon1));
              }
              else
              {
            blockSq1 = nCasillaPeon2 + cTypes.AtaquePeon(m_cFuerte);
            blockSq2 = cTypes.CreaCasilla(cTypes.Columna(nCasillaPeon1), cTypes.Fila(nCasillaPeon2));
              }

              switch (cBitBoard.ColumDistancia(nCasillaPeon1, nCasillaPeon2))
              {
            case 0:
              if (cTypes.Columna(ksq) == cTypes.Columna(blockSq1)
              && cTypes.FilaProxima(m_cFuerte, ksq) >= cTypes.FilaProxima(m_cFuerte, blockSq1)
              && cTypes.IsColorContrario(ksq, wbsq))
            return cFactorEscala.TABLAS;
              else
            return cFactorEscala.NAN;

            case 1:
              if (ksq == blockSq1
              && cTypes.IsColorContrario(ksq, wbsq)
              && (bbsq == blockSq2
                  || (pos.attacks_from_square_piecetype(blockSq2, cPieza.ALFIL) & pos.PiezasColor(m_cDebil, cPieza.ALFIL)) != 0
                  || Math.Abs(r1 - r2) >= 2))
            return cFactorEscala.TABLAS;

              else if (ksq == blockSq2
              && cTypes.IsColorContrario(ksq, wbsq)
              && (bbsq == blockSq1
                  || (pos.attacks_from_square_piecetype(blockSq1, cPieza.ALFIL) & pos.PiezasColor(m_cDebil, cPieza.ALFIL)) != 0))
            return cFactorEscala.TABLAS;
              else
            return cFactorEscala.NAN;
            default:
              return cFactorEscala.NAN;
              }
        }
Пример #5
0
        //----------------------------------------------------------------------------------------------------------
        public static pnt EvalRey(cPosicion pos, cEvalInfo ei, color colr)
        {
            color colorVS = (colr == cColor.BLANCO ? cColor.NEGRO : cColor.BLANCO);

              bitbrd indefenso, b, b1, b2, safe;
              int attackUnits;
              sq nCasillaRey = pos.GetRey(colr);

              pnt score = 0;

              if (ei.m_AtaquesAlRey[colorVS] != 0)
              {
            indefenso = ei.m_Ataques[colorVS][cPieza.NAN] & ei.m_Ataques[colr][cPieza.REY] & ~(ei.m_Ataques[colr][cPieza.PEON] | ei.m_Ataques[colr][cPieza.CABALLO]
                | ei.m_Ataques[colr][cPieza.ALFIL] | ei.m_Ataques[colr][cPieza.TORRE] | ei.m_Ataques[colr][cPieza.DAMA]);

            attackUnits = Math.Min(20, (ei.m_AtaquesAlRey[colorVS] * ei.m_PesoAtaquesAlRey[colorVS]) / 2)
                     + 3 * (ei.m_ZonaDelRey[colorVS] + cBitBoard.CountMax15(indefenso))
                     + 2 * (ei.m_Clavadas[colr] != 0 ? 1 : 0)
                     - cTypes.GetMedioJuego(score) / 32;

            b = indefenso & ei.m_Ataques[colorVS][cPieza.DAMA] & ~pos.PiezasColor(colorVS);
            if (b != 0)
            {
              b &= (ei.m_Ataques[colorVS][cPieza.PEON] | ei.m_Ataques[colorVS][cPieza.CABALLO]
                | ei.m_Ataques[colorVS][cPieza.ALFIL] | ei.m_Ataques[colorVS][cPieza.TORRE]);
              if (b != 0)
            attackUnits += QueenContactCheck
                          * cBitBoard.CountMax15(b)
                          * (colorVS == pos.ColorMueve() ? 2 : 1);
            }

            b = indefenso & ei.m_Ataques[colorVS][cPieza.TORRE] & ~pos.PiezasColor(colorVS);

            b &= cBitBoard.m_PseudoAtaques[cPieza.TORRE][nCasillaRey];

            if (b != 0)
            {

              b &= (ei.m_Ataques[colorVS][cPieza.PEON] | ei.m_Ataques[colorVS][cPieza.CABALLO]
                | ei.m_Ataques[colorVS][cPieza.ALFIL] | ei.m_Ataques[colorVS][cPieza.DAMA]);

              if (b != 0)
            attackUnits += RookContactCheck
                          * cBitBoard.CountMax15(b)
                          * (colorVS == pos.ColorMueve() ? 2 : 1);
            }

            safe = ~(pos.PiezasColor(colorVS) | ei.m_Ataques[colr][cPieza.NAN]);

            b1 = pos.attacks_from_square_piecetype(nCasillaRey, cPieza.TORRE) & safe;
            b2 = pos.attacks_from_square_piecetype(nCasillaRey, cPieza.ALFIL) & safe;

            b = (b1 | b2) & ei.m_Ataques[colorVS][cPieza.DAMA];
            if (b != 0)
              attackUnits += QueenCheck * cBitBoard.CountMax15(b);

            b = b1 & ei.m_Ataques[colorVS][cPieza.TORRE];
            if (b != 0)
              attackUnits += RookCheck * cBitBoard.CountMax15(b);

            b = b2 & ei.m_Ataques[colorVS][cPieza.ALFIL];
            if (b != 0)
              attackUnits += BishopCheck * cBitBoard.CountMax15(b);

            b = pos.attacks_from_square_piecetype(nCasillaRey, cPieza.CABALLO) & ei.m_Ataques[colorVS][cPieza.CABALLO] & safe;
            if (b != 0)
              attackUnits += KnightCheck * cBitBoard.CountMax15(b);

            attackUnits = Math.Min(99, Math.Max(0, attackUnits));

            score -= m_ReyAmenazado[colr == cSearch.RootColor ? 1 : 0][attackUnits];
              }

              return score;
        }
Пример #6
0
        //----------------------------------------------------------------------------------------------------------
        public static void Init(cPosicion pos, cEvalInfo evalInfo, color colr)
        {
            color colorVS = (colr == cColor.BLANCO ? cColor.NEGRO : cColor.BLANCO);
              sq Down = (colr == cColor.BLANCO ? cCasilla.SUR : cCasilla.NORTE);

              evalInfo.m_Clavadas[colr] = pos.pinned_pieces(colr);

              bitbrd b = evalInfo.m_Ataques[colorVS][cPieza.REY] = pos.attacks_from_square_piecetype(pos.GetRey(colorVS), cPieza.REY);
              evalInfo.m_Ataques[colr][cPieza.NAN] = evalInfo.m_Ataques[colr][cPieza.PEON] = evalInfo.m_Peones.GetPeonesAtaques(colr);

              if (pos.GetNum(colr, cPieza.DAMA) != 0 && pos.MaterialPieza(colr) > cValoresJuego.DAMA_MJ + cValoresJuego.PEON_MJ)
              {
            evalInfo.m_ReyAcorralado[colorVS] = b | cBitBoard.Desplazamiento(b, Down);
            b &= evalInfo.m_Ataques[colr][cPieza.PEON];
            evalInfo.m_AtaquesAlRey[colr] = (b != 0) ? cBitBoard.CountMax15(b) : 0;
            evalInfo.m_ZonaDelRey[colr] = evalInfo.m_PesoAtaquesAlRey[colr] = 0;
              }
              else
              {
            evalInfo.m_ReyAcorralado[colorVS] = 0;
            evalInfo.m_AtaquesAlRey[colr] = 0;
              }
        }
Пример #7
0
        //----------------------------------------------------------------------------------------------------------
        public static pnt EvalPiezas(cPosicion pos, cEvalInfo ei, pnt[] mobility, bitbrd[] mobilityArea, type Pt, color colr)
        {
            if (colr == cColor.BLANCO && Pt == cPieza.REY)
              {
            return 0;
              }

              bitbrd b;
              sq s;
              pnt nPuntos = 0;

              type NextPt = (colr == cColor.BLANCO ? Pt : (Pt + 1));
              color colorVS = (colr == cColor.BLANCO ? cColor.NEGRO : cColor.BLANCO);
              sq[] pl = pos.GetList(colr, Pt);
              int plPos = 0;

              ei.m_Ataques[colr][Pt] = 0;

              while ((s = pl[plPos++]) != cCasilla.NONE)
              {
            b = Pt == cPieza.ALFIL ? cBitBoard.AtaquesPieza(s, pos.Piezas() ^ pos.PiezasColor(colr, cPieza.DAMA), cPieza.ALFIL)
              : Pt == cPieza.TORRE ? cBitBoard.AtaquesPieza(s, pos.Piezas() ^ pos.PiezasColor(colr, cPieza.TORRE, cPieza.DAMA), cPieza.TORRE)
                            : pos.attacks_from_square_piecetype(s, Pt);

            if ((ei.m_Clavadas[colr] & cBitBoard.m_nCasillas[s]) != 0)
              b &= cBitBoard.m_EnLinea[pos.GetRey(colr)][s];

            ei.m_Ataques[colr][cPieza.NAN] |= ei.m_Ataques[colr][Pt] |= b;

            if ((b & ei.m_ReyAcorralado[colorVS]) != 0)
            {
              ei.m_AtaquesAlRey[colr]++;
              ei.m_PesoAtaquesAlRey[colr] += KingAttackWeights[Pt];
              bitbrd bb = (b & ei.m_Ataques[colorVS][cPieza.REY]);
              if (bb != 0)
            ei.m_ZonaDelRey[colr] += cBitBoard.CountMax15(bb);
            }

            if (Pt == cPieza.DAMA)
              b &= ~(ei.m_Ataques[colorVS][cPieza.CABALLO]
                 | ei.m_Ataques[colorVS][cPieza.ALFIL]
                 | ei.m_Ataques[colorVS][cPieza.TORRE]);

            int mob = (Pt != cPieza.DAMA ? cBitBoard.CountMax15(b & mobilityArea[colr])
                                          : cBitBoard.Count(b & mobilityArea[colr]));

            mobility[colr] += m_Movilidad[Pt][mob];

            if ((ei.m_Ataques[colorVS][cPieza.PEON] & cBitBoard.m_nCasillas[s]) != 0)
              nPuntos -= ThreatenedByPawn[Pt];

            if (Pt == cPieza.ALFIL || Pt == cPieza.CABALLO)
            {
              if (Pt == cPieza.ALFIL)
            nPuntos -= m_AlfilEnPeon * ei.m_Peones.PeonesMismoColor(colr, s);
              if (0 == (pos.PiezasColor(colorVS, cPieza.PEON) & cBitBoard.AtaquePeon(colr, s)))
            nPuntos += evaluate_outposts(pos, ei, s, Pt, colr);

              if (cTypes.FilaProxima(colr, s) < FILA.F5 && (pos.GetNumPiezas(cPieza.PEON) & cBitBoard.m_nCasillas[(s + cTypes.AtaquePeon(colr))]) != 0)
            nPuntos += m_CercaDePeon;
            }

            if (Pt == cPieza.TORRE)
            {
              if (cTypes.FilaProxima(colr, s) >= FILA.F5)
              {
            bitbrd pawns = pos.PiezasColor(colorVS, cPieza.PEON) & cBitBoard.m_PseudoAtaques[cPieza.TORRE][s];
            if (pawns != 0)
              nPuntos += cBitBoard.CountMax15(pawns) * m_TorreEnPeon;
              }

              if (ei.m_Peones.SemiAbierta(colr, cTypes.Columna(s)) != 0)
            nPuntos += ei.m_Peones.SemiAbierta(colorVS, cTypes.Columna(s)) != 0 ? m_TorreColAbierta : m_TorreColumnaSemiAbierta;

              if (mob > 3 || ei.m_Peones.SemiAbierta(colr, cTypes.Columna(s)) != 0)
            continue;

              sq ksq = pos.GetRey(colr);

              if (((cTypes.Columna(ksq) < COLUMNA.E) == (cTypes.Columna(s) < cTypes.Columna(ksq)))
              && (cTypes.Fila(ksq) == cTypes.Fila(s) || cTypes.FilaProxima(colr, ksq) == FILA.F1)
              && 0 == ei.m_Peones.SemiAbierta(colr, cTypes.Columna(ksq), cTypes.Columna(s) < cTypes.Columna(ksq)))
            nPuntos -= (m_TorreAtrapada - cTypes.Puntua(mob * 8, 0)) * (1 + (pos.CanEnroque(colr) == 0 ? 1 : 0));
            }

            if (Pt == cPieza.ALFIL
            && pos.IsChess960() != false
            && (s == cTypes.CasillaProxima(colr, cCasilla.A1) || s == cTypes.CasillaProxima(colr, cCasilla.H1)))
            {
              sq d = cTypes.AtaquePeon(colr) + (cTypes.Columna(s) == COLUMNA.A ? cCasilla.ESTE : cCasilla.OESTE);
              if (pos.GetPieza(s + d) == cTypes.CreaPieza(colr, cPieza.PEON))
            nPuntos -= !pos.CasillaVacia(s + d + cTypes.AtaquePeon(colr)) ? m_AlfilAtrapado * 4
                : pos.GetPieza(s + d + d) == cTypes.CreaPieza(colr, cPieza.PEON) ? m_AlfilAtrapado * 2
                                                                : m_AlfilAtrapado;
            }
              }

              return nPuntos - EvalPiezas(pos, ei, mobility, mobilityArea, NextPt, colorVS);
        }
Пример #8
0
        //-----------------------------------------------------------------------------------------------------------------------------------
        public static pnt EvalPeonesPasados(cPosicion pos, cEvalInfo ei, color colr)
        {
            color colorVS = (colr == cColor.BLANCO ? cColor.NEGRO : cColor.BLANCO);

              bitbrd b, squaresToQueen, defendedSquares, unsafeSquares;
              pnt nPuntos = 0;

              b = ei.m_Peones.GetPeonesPasados(colr);

              while (b != 0)
              {
            sq casilla = cBitBoard.GetLSB(ref b);

            int r = (int)(cTypes.FilaProxima(colr, casilla) - FILA.F2);
            int rr = r * (r - 1);

            val mbonus = (17 * rr), ebonus = (7 * (rr + r + 1));

            if (rr != 0)
            {
              sq blockSq = casilla + cTypes.AtaquePeon(colr);

              ebonus += (cBitBoard.Distancia(pos.GetRey(colorVS), blockSq) * 5 * rr)
                  - (cBitBoard.Distancia(pos.GetRey(colr), blockSq) * 2 * rr);

              if (cTypes.FilaProxima(colr, blockSq) != FILA.F8)
            ebonus -= (cBitBoard.Distancia(pos.GetRey(colr), blockSq + cTypes.AtaquePeon(colr)) * rr);

              if (pos.CasillaVacia(blockSq))
              {
            squaresToQueen = cBitBoard.Atras(colr, casilla);
            if ((cBitBoard.Atras(colorVS, casilla) & pos.PiezasColor(colorVS, cPieza.TORRE, cPieza.DAMA)) != 0
                && (cBitBoard.Atras(colorVS, casilla) & pos.PiezasColor(colorVS, cPieza.TORRE, cPieza.DAMA) & pos.attacks_from_square_piecetype(casilla, cPieza.TORRE)) != 0)
              unsafeSquares = squaresToQueen;
            else
              unsafeSquares = squaresToQueen & (ei.m_Ataques[colorVS][cPieza.NAN] | pos.PiezasColor(colorVS));

            if ((cBitBoard.Atras(colorVS, casilla) & pos.PiezasColor(colr, cPieza.TORRE, cPieza.DAMA)) != 0
                && (cBitBoard.Atras(colorVS, casilla) & pos.PiezasColor(colr, cPieza.TORRE, cPieza.DAMA) & pos.attacks_from_square_piecetype(casilla, cPieza.TORRE)) != 0)
              defendedSquares = squaresToQueen;
            else
              defendedSquares = squaresToQueen & ei.m_Ataques[colr][cPieza.NAN];

            int k = 0 == unsafeSquares ? 15 : 0 == (unsafeSquares & cBitBoard.m_nCasillas[blockSq]) ? 9 : 0;

            if (defendedSquares == squaresToQueen)
              k += 6;

            else if ((defendedSquares & cBitBoard.m_nCasillas[blockSq]) != 0)
              k += 4;

            mbonus += (k * rr); ebonus += (k * rr);
              }
            } //-- rr != 0

            if (pos.GetNum(colr, cPieza.PEON) < pos.GetNum(colorVS, cPieza.PEON))
              ebonus += ebonus / 4;

            nPuntos += cTypes.Puntua(mbonus, ebonus);

              }

              return cEval.SetPesos(nPuntos, m_Pesos[cEvalPesos.PEONES_PASADOS]);
        }
Пример #9
0
        //----------------------------------------------------------------------------------------
        public static int ToDO(cPosicion pos, cMov[] mlist, int mPos, bitbrd target, color us, type Type, cInfoJaque ci)
        {
            bool Checks = Type==cMovType.QUIET_CHECKS;

              mPos=Peones(pos, mlist, mPos, target, ci, us, Type);
              mPos=Piezas(pos, mlist, mPos, us, target, ci, cPieza.CABALLO, Checks);
              mPos=Piezas(pos, mlist, mPos, us, target, ci, cPieza.ALFIL, Checks);
              mPos=Piezas(pos, mlist, mPos, us, target, ci, cPieza.TORRE, Checks);
              mPos=Piezas(pos, mlist, mPos, us, target, ci, cPieza.DAMA, Checks);

              if(Type!=cMovType.QUIET_CHECKS&&Type!=cMovType.EVASIONS)
              {
            sq ksq = pos.GetRey(us);
            bitbrd b = pos.attacks_from_square_piecetype(ksq, cPieza.REY)&target;
            while(b!=0)
              mlist[mPos++].m=cTypes.CreaMov(ksq, cBitBoard.GetLSB(ref b));
              }

              if(Type!=cMovType.CAPTURES&&Type!=cMovType.EVASIONS&&pos.CanEnroque(us)!=0)
              {
            if (pos.IsChess960() != false)
            {
              mPos=Enroques(pos, mlist, mPos, us, ci, (new cEnroque(us, cEnroque.LADO_REY)).m_Tipo, Checks, true);
              mPos=Enroques(pos, mlist, mPos, us, ci, (new cEnroque(us, cEnroque.LADO_DAMA)).m_Tipo, Checks, true);
            }
            else
            {
              mPos=Enroques(pos, mlist, mPos, us, ci, (new cEnroque(us, cEnroque.LADO_REY)).m_Tipo, Checks, false);
              mPos=Enroques(pos, mlist, mPos, us, ci, (new cEnroque(us, cEnroque.LADO_DAMA)).m_Tipo, Checks, false);
            }
              }

              return mPos;
        }
Пример #10
0
        //----------------------------------------------------------------------------------------
        public static int Piezas(cPosicion pos, cMov[] mlist, int mPos, color us, bitbrd target, cInfoJaque ci, type Pt, bool Checks)
        {
            sq[] pieceList = pos.GetList(us, Pt);
              int pl = 0;

              for(sq from = pieceList[pl]; from!=cCasilla.NONE; from=pieceList[++pl])
              {
            if(Checks)
            {
              if((Pt==cPieza.ALFIL||Pt==cPieza.TORRE||Pt==cPieza.DAMA)
              &&0==(cBitBoard.m_PseudoAtaques[Pt][from]&target&ci.m_Jaque[Pt]))
            continue;

              if(ci.m_Candidatas!=0&&(ci.m_Candidatas&cBitBoard.m_nCasillas[from])!=0)
            continue;
            }

            bitbrd b = pos.attacks_from_square_piecetype(from, Pt)&target;

            if(Checks)
              b&=ci.m_Jaque[Pt];

            while(b!=0)
              mlist[mPos++].m=cTypes.CreaMov(from, cBitBoard.GetLSB(ref b));
              }

              return mPos;
        }
Пример #11
0
        //----------------------------------------------------------------------------------------
        public static int Evasiones(cPosicion pos, cMov[] mlist, int mPos)
        {
            color us = pos.ColorMueve();
              sq ksq = pos.GetRey(us);
              bitbrd sliderAttacks = 0;
              bitbrd sliders = pos.Jaques()&~pos.GetNumPiezas(cPieza.CABALLO, cPieza.PEON);

              while(sliders!=0)
              {
            sq checksq = cBitBoard.GetLSB(ref sliders);
            sliderAttacks|=cBitBoard.m_EnLinea[checksq][ksq]^cBitBoard.m_nCasillas[checksq];
              }

              bitbrd b = pos.attacks_from_square_piecetype(ksq, cPieza.REY)&~pos.PiezasColor(us)&~sliderAttacks;
              while(b!=0)
            mlist[mPos++].m=cTypes.CreaMov(ksq, cBitBoard.GetLSB(ref b));

              if(cBitBoard.MayorQue(pos.Jaques()))
            return mPos;

              sq checksq2 = cBitBoard.LSB(pos.Jaques());
              bitbrd target = cBitBoard.Entre(checksq2, ksq)|cBitBoard.m_nCasillas[checksq2];

              return us==cColor.BLANCO ? ToDO(pos, mlist, mPos, target, cColor.BLANCO, cMovType.EVASIONS, null) :
                                  ToDO(pos, mlist, mPos, target, cColor.NEGRO, cMovType.EVASIONS, null);
        }