public void MoveToWorldTest() { WorldEntity target = CreateWorldEntity(); // TODO: 初始化为适当的值 Point3D newLocation = new Point3D(); // TODO: 初始化为适当的值 BaseMap newMap = null; // TODO: 初始化为适当的值 bool expected = false; // TODO: 初始化为适当的值 bool actual; actual = target.MoveToWorld(newLocation, newMap); Assert.AreEqual(expected, actual); Assert.Inconclusive("验证此测试方法的正确性。"); }