/// <summary> /// Activate single <see cref="MapGrid"/> at position. /// </summary> private void ActivateGrid(uint gridX, uint gridZ) { var grid = new MapGrid(gridX, gridZ); grids[gridZ * MapDefines.WorldGridCount + gridX] = grid; log.Trace($"Activated grid at X:{gridX}, Z:{gridZ}."); foreach (EntityModel model in entityCache.GetEntities(gridX, gridZ)) { // non issue once all entities types are handled WorldEntity entity = EntityManager.NewEntity((EntityType)model.Type) ?? EntityManager.NewEntity(EntityType.Simple); entity.Initialise(model); var vector = new Vector3(model.X, model.Y, model.Z); AddEntity(grid, entity, vector); } }