Пример #1
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 public static bool IsDungeonPass(this UserEffectTypeId typeId) => default;
Пример #2
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 public static bool IsBattlePass(this UserEffectTypeId typeId) => default;
Пример #3
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 public static ResourceTypeId ToResourceId(this UserEffectTypeId typeId) => default;
Пример #4
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 public static UserEffectKindId ToKindId(this UserEffectTypeId typeId) => default;
Пример #5
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 public static bool HasEffect(this UserEffectData userData, UserEffectTypeId typeId, UserEffectSource?source       = default) => default;
Пример #6
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 public static IEnumerable <UserEffect> GetEffectsByTypeId(this UserEffectData userData, UserEffectTypeId typeId) => default;
Пример #7
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 public double GetEffectPower(UserEffectTypeId effectTypeId) => default;
Пример #8
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 public UserEffectInfo GetEffect(UserEffectTypeId effectTypeId) => default;
Пример #9
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 public static BlackMarketItem AddEffectData(this BlackMarketItem item, UserEffectTypeId typeId, double power, TimeSpan duration) => default;