public static bool IsDungeonPass(this UserEffectTypeId typeId) => default;
public static bool IsBattlePass(this UserEffectTypeId typeId) => default;
public static ResourceTypeId ToResourceId(this UserEffectTypeId typeId) => default;
public static UserEffectKindId ToKindId(this UserEffectTypeId typeId) => default;
public static bool HasEffect(this UserEffectData userData, UserEffectTypeId typeId, UserEffectSource?source = default) => default;
public static IEnumerable <UserEffect> GetEffectsByTypeId(this UserEffectData userData, UserEffectTypeId typeId) => default;
public double GetEffectPower(UserEffectTypeId effectTypeId) => default;
public UserEffectInfo GetEffect(UserEffectTypeId effectTypeId) => default;
public static BlackMarketItem AddEffectData(this BlackMarketItem item, UserEffectTypeId typeId, double power, TimeSpan duration) => default;