public static bool IsDungeonPass(this UserEffectTypeId typeId) => default;
 public static bool IsBattlePass(this UserEffectTypeId typeId) => default;
 public static ResourceTypeId ToResourceId(this UserEffectTypeId typeId) => default;
 public static UserEffectKindId ToKindId(this UserEffectTypeId typeId) => default;
 public static bool HasEffect(this UserEffectData userData, UserEffectTypeId typeId, UserEffectSource?source       = default) => default;
 public static IEnumerable <UserEffect> GetEffectsByTypeId(this UserEffectData userData, UserEffectTypeId typeId) => default;
Esempio n. 7
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 public double GetEffectPower(UserEffectTypeId effectTypeId) => default;
Esempio n. 8
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 public UserEffectInfo GetEffect(UserEffectTypeId effectTypeId) => default;
 public static BlackMarketItem AddEffectData(this BlackMarketItem item, UserEffectTypeId typeId, double power, TimeSpan duration) => default;