static int _m_AddMissingComponent(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.GameObject gen_to_be_invoked = (UnityEngine.GameObject)translator.FastGetCSObj(L, 1); { System.Type _cmpType = (System.Type)translator.GetObject(L, 2, typeof(System.Type)); UnityEngine.Component gen_ret = gen_to_be_invoked.AddMissingComponent(_cmpType); translator.Push(L, gen_ret); return(1); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } }