Пример #1
0
        static int _m_AddSprite(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


            UnityEngine.GameObject __cl_gen_to_be_invoked = (UnityEngine.GameObject)translator.FastGetCSObj(L, 1);


            int __gen_param_count = LuaAPI.lua_gettop(L);

            try {
                if (__gen_param_count == 4 && translator.Assignable <UIAtlas>(L, 2) && (LuaAPI.lua_isnil(L, 3) || LuaAPI.lua_type(L, 3) == LuaTypes.LUA_TSTRING) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4))
                {
                    UIAtlas atlas      = (UIAtlas)translator.GetObject(L, 2, typeof(UIAtlas));
                    string  spriteName = LuaAPI.lua_tostring(L, 3);
                    int     depth      = LuaAPI.xlua_tointeger(L, 4);

                    UISprite __cl_gen_ret = __cl_gen_to_be_invoked.AddSprite(atlas, spriteName, depth);
                    translator.Push(L, __cl_gen_ret);



                    return(1);
                }
                if (__gen_param_count == 3 && translator.Assignable <UIAtlas>(L, 2) && (LuaAPI.lua_isnil(L, 3) || LuaAPI.lua_type(L, 3) == LuaTypes.LUA_TSTRING))
                {
                    UIAtlas atlas      = (UIAtlas)translator.GetObject(L, 2, typeof(UIAtlas));
                    string  spriteName = LuaAPI.lua_tostring(L, 3);

                    UISprite __cl_gen_ret = __cl_gen_to_be_invoked.AddSprite(atlas, spriteName);
                    translator.Push(L, __cl_gen_ret);



                    return(1);
                }
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }

            return(LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.GameObject.AddSprite!"));
        }