static int _m_AddSprite(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.GameObject __cl_gen_to_be_invoked = (UnityEngine.GameObject)translator.FastGetCSObj(L, 1); int __gen_param_count = LuaAPI.lua_gettop(L); try { if (__gen_param_count == 4 && translator.Assignable <UIAtlas>(L, 2) && (LuaAPI.lua_isnil(L, 3) || LuaAPI.lua_type(L, 3) == LuaTypes.LUA_TSTRING) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)) { UIAtlas atlas = (UIAtlas)translator.GetObject(L, 2, typeof(UIAtlas)); string spriteName = LuaAPI.lua_tostring(L, 3); int depth = LuaAPI.xlua_tointeger(L, 4); UISprite __cl_gen_ret = __cl_gen_to_be_invoked.AddSprite(atlas, spriteName, depth); translator.Push(L, __cl_gen_ret); return(1); } if (__gen_param_count == 3 && translator.Assignable <UIAtlas>(L, 2) && (LuaAPI.lua_isnil(L, 3) || LuaAPI.lua_type(L, 3) == LuaTypes.LUA_TSTRING)) { UIAtlas atlas = (UIAtlas)translator.GetObject(L, 2, typeof(UIAtlas)); string spriteName = LuaAPI.lua_tostring(L, 3); UISprite __cl_gen_ret = __cl_gen_to_be_invoked.AddSprite(atlas, spriteName); translator.Push(L, __cl_gen_ret); return(1); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } return(LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.GameObject.AddSprite!")); }