Example #1
0
        static int _m_AddMissingComponent(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                UnityEngine.GameObject gen_to_be_invoked = (UnityEngine.GameObject)translator.FastGetCSObj(L, 1);



                {
                    System.Type _cmpType = (System.Type)translator.GetObject(L, 2, typeof(System.Type));

                    UnityEngine.Component gen_ret = gen_to_be_invoked.AddMissingComponent(_cmpType);
                    translator.Push(L, gen_ret);



                    return(1);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
        }