Пример #1
0
 protected static void KillThese(Unit[] units)
 {
     units = units.OrderBy(u1 => GetDistance(u1.X, u1.Y, GetData(() => Me.X), GetData(() => Me.Y))).ToArray();
     for (uint i = 0; i < units.Length; ++i)
     {
         var i1 = i;
         if (!GetBool(() => (units[i1].Valid && units[i1].Life > 0))) continue;
         Attack.AttackUnit(units[i]);
         Thread.Sleep(154);
     }
 }
Пример #2
0
 protected void killThese(Unit[] _units)
 {
     //_units = _units.OrderBy(u1 => GetDistance(u1.X, u1.Y, Me.X, Me.Y)).ToArray();
     while (_units.Any()) {
         _units = _units.Where(u => u.Valid).ToArray();
         if (!_units.Any())
             break;
         _units = _units.OrderBy(u1 => GetDistance(u1.X, u1.Y, Me.X, Me.Y)).ToArray();
         if (_units[0].Valid && _units[0].Life > 0) {
             Attack.AttackUnit(_units[0]);
             Thread.Sleep(154);
         }
     }
 }
Пример #3
0
 public static void killThese(Unit[] _units)
 {
     _units = _units.OrderBy(u1 => GetDistance(u1.X, u1.Y, Me.X, Me.Y)).ToArray();
     for (uint i = 0; i < _units.Length; ++i)
     {
         if (_units[i].Valid && _units[i].Life > 0)
         {
             Attack.AttackUnit(_units[i]);
             Thread.Sleep(154);
         }
     }
 }