Пример #1
0
 public bool IsStartUnit(Unit unit)
 {
     foreach (Vector2 p in this.startPoints) {
         if (unit.ContainsFloor((int)p.x, (int)p.y)) {
             return true;
         }
     }
     return false;
 }
Пример #2
0
 private bool IsExistPlayer(Unit unit)
 {
     foreach (GameObject player in GameObject.FindGameObjectsWithTag("Player")) {
         Vector2 v = this.PositionToMatrix(player.transform.position);
         if (unit.ContainsFloor((int)v.x, (int)v.y)) {
             return true;
         }
     }
     return false;
 }