Пример #1
0
	//when right clicked on object
	private void ClickedOnObject(Unit unit, GameObject hitObject) {

		WorldObject wo = hitObject.GetComponent<WorldObject>();

		if(wo is Barracks && wo.Owner == player) /*if own barracks have been hitted */ 
			unit.GoTrain(hitObject);

		else if (wo.Owner != player) {
			unit.Attack(hitObject);
		}
	}