Пример #1
0
    /// <summary>
    /// Instantiates the level.
    /// </summary>
    void InstantiateLevel(int player)
    {
        // tileMap = (GameObject)Instantiate(tileMapPrefab);
        // tileMap.transform.SetParent(this.transform);
        GameTile         g = (player == 1) ? p1StartCell : p2StartCell;
        PlayerController p = turnController.GetSpecificPlayer(player);

        g.PlaceObjectOnThisTile(am.balloonPrefab, p, true);
        List <GameTile> gl = g.CalculateOwnership(p);

        Debug.Log(gl.Count);
        p.AddLandToList(gl);
    }