void Move() { float x = Input.GetAxisRaw("Horizontal"); float y = Input.GetAxisRaw("Vertical"); if (TurnController.CheckTurn() == 0) { Sis = Input.inputString; SisMove[0] = new Vector3(x, y, 0); } if (TurnController.CheckTurn() == 1) { SisMove[1] = new Vector3(x, y, 0); int n = (Sis == Input.inputString)?1:-10; Players[0].SendMessage("ChangeMP", n); Players[1].SendMessage("ChangeMP", n); Players[0].transform.position += SisMove[0]; Players[1].transform.position += SisMove[1]; } }