public void CheckAns(int choice)
    {
        isRoundActive = false;
        //Locks the user's choice by making all buttons not clickable
        for (int i = 0; i < currentRoundData.questions[currQidx].ansChoice.Length; ++i)
        {
            choiceButtons[i].interactable = false;
        }

        if (choice != qData[currQidx].CorrectAns)        //Checks if the chosen answer is correct
        {
            //When player chooses the wrong answer, shows the correct answer and marks player's answer as wrong and
            //enemy atacks
            choiceButtons[choice - 1].GetComponent <Image>().sprite = wrongButtonImage;
            for (int i = 0; i < choiceButtons.Length; ++i)
            {
                if (i == qData[currQidx].CorrectAns - 1)
                {
                    choiceButtons[i].GetComponent <Image>().sprite = correctButtonImage;
                }
            }
            _turnController.EnemyAttack();
        }
        else
        {
            //When player chooses the correct answer, increase user's score and player attacks
            score += (int)timeRemaining;
            choiceButtons[choice - 1].GetComponent <Image>().sprite = correctButtonImage;
            _turnController.PlayerAttack();
        }
    }