public void EndRound()
    {
        isRoundActive = false;
        timeRemaining = 30f;
        currQidx++;

        //If there are still questions in the level and the player is still alive, go to next question
        if (currQidx < currentRoundData.questions.Count && _turnController.GetPlayerHP() > 0)

        {
            nextButton.SetActive(true);
        }
        else
        {
            LevelFinished();
        }
    }