public void GameOver() { //SendScoreToServer(); GameInfoDrag.timeLeft = scrTimer.GetTimeLeft(); GameInfoDrag.chosenButtonsGroups = userChoicesGroup; SceneSwitcher.LoadScene2(GameSettings.ROUND_SCORE_DRAG_COL); }
void TimeOver() { GameInfoChoose.timeLeft = scrTimer.GetTimeLeft(); SceneSwitcher.LoadScene2(GameSettings.CHOOSE_CHOOSE); }
void TimeOver() { GameInfoInsert.timeLeft = scrTimer.GetTimeLeft(); SceneSwitcher.LoadScene2(GameSettings.INSERT_INSERT); }
void TimeOver() { GameInfoDrag.timeLeft = scrTimer.GetTimeLeft(); SceneSwitcher.LoadScene2(GameSettings.DRAG_DRAG); }
void ContinueToClassifying() { GameInfoChoose.timeLeft = scrTimer.GetTimeLeft(); SceneSwitcher.LoadScene2(GameSettings.CLASSIFY_INFO_CHOOSE); }
public void GoToClassify() { GameInfoChoose.timeLeft = scrTimer.GetTimeLeft(); SceneSwitcher.LoadScene2(GameSettings.CLASSIFY_CHOOSE_COL); }
void TimeOver() { GameInfoSynonym.timeLeft = scrTimer.GetTimeLeft(); SceneSwitcher.LoadScene2(GameSettings.SYNONYM_SYNONYM); }