Exemple #1
0
 public void GameOver()
 {
     //SendScoreToServer();
     GameInfoDrag.timeLeft            = scrTimer.GetTimeLeft();
     GameInfoDrag.chosenButtonsGroups = userChoicesGroup;
     SceneSwitcher.LoadScene2(GameSettings.ROUND_SCORE_DRAG_COL);
 }
Exemple #2
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 void TimeOver()
 {
     GameInfoChoose.timeLeft = scrTimer.GetTimeLeft();
     SceneSwitcher.LoadScene2(GameSettings.CHOOSE_CHOOSE);
 }
 void TimeOver()
 {
     GameInfoInsert.timeLeft = scrTimer.GetTimeLeft();
     SceneSwitcher.LoadScene2(GameSettings.INSERT_INSERT);
 }
Exemple #4
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 void TimeOver()
 {
     GameInfoDrag.timeLeft = scrTimer.GetTimeLeft();
     SceneSwitcher.LoadScene2(GameSettings.DRAG_DRAG);
 }
Exemple #5
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 void ContinueToClassifying()
 {
     GameInfoChoose.timeLeft = scrTimer.GetTimeLeft();
     SceneSwitcher.LoadScene2(GameSettings.CLASSIFY_INFO_CHOOSE);
 }
Exemple #6
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 public void GoToClassify()
 {
     GameInfoChoose.timeLeft = scrTimer.GetTimeLeft();
     SceneSwitcher.LoadScene2(GameSettings.CLASSIFY_CHOOSE_COL);
 }
 void TimeOver()
 {
     GameInfoSynonym.timeLeft = scrTimer.GetTimeLeft();
     SceneSwitcher.LoadScene2(GameSettings.SYNONYM_SYNONYM);
 }