public void AfterTest()
        {
            _local.TestDestroy();

            _local  = null;
            _prefab = null;
        }
        public void BeforeTest()
        {
            _prefab = new GameObject();
            _prefab.AddComponent <TestUnityMessageEventDispatcherComponent>().TestAwake();

            _local = new GameObject().AddComponent <TestLocalUIControllerComponent>();
            _local.gameObject.AddComponent <TestUnityMessageEventDispatcherComponent>().TestAwake();

            _local.LocalUIPrefab = _prefab;
            _local.LocalUIOffset = new Vector3(1.0f, 2.0f, 4.0f);

            _local.TestAwake();
        }