public void Awake_InstantiatesPrefabInCorrectSetup()
        {
            var instantiatedUI = _local.GetInstantiatedUI();

            Assert.NotNull(instantiatedUI);

            Assert.AreSame(_local.gameObject.transform, instantiatedUI.gameObject.transform.parent);
            Assert.AreEqual(_local.LocalUIOffset, instantiatedUI.gameObject.transform.localPosition);
        }